CadQuery Class Summary
This page documents all of the methods and functions of the CadQuery classes, organized alphabetically.
See also
For a listing organized by functional area, see the CadQuery API Reference
Core Classes
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2D sketch. |
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Defines a coordinate system in space, in which 2D coordinates can be used. |
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Nested assembly of Workplane and Shape objects defining their relative positions. |
alias of |
Topological Classes
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Represents a shape in the system. |
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A Single Point in Space |
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A trimmed curve that represents the border of a face |
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A series of connected, ordered Edges, that typically bounds a Face |
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a bounded surface that represents part of the boundary of a solid |
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the outer boundary of a surface |
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a single solid |
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a collection of disconnected solids |
Geometry Classes
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Create a 3-dimensional vector |
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A 3d , 4x4 transformation matrix. |
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A 2D coordinate system in space |
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Location in 3D space. |
Selector Classes
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Filters a list of objects. |
Selects object nearest the provided point. |
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Selects objects inside the 3D box defined by 2 points. |
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A selector that handles selection on the basis of a single direction vector. |
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Selects objects parallel with the provided direction. |
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Selects objects aligned with the provided direction. |
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Selects objects perpendicular with the provided direction. |
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Selects objects having the prescribed geometry type. |
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Select the object with the Nth radius. |
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Sorts objects into a list with order determined by the distance of their center projected onto the specified direction. |
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Selects objects closest or farthest in the specified direction. |
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Filters for objects parallel (or normal) to the specified direction then returns the Nth one. |
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Select the object(s) with the Nth length |
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Selects the object(s) with Nth area |
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Base class for selectors that operates with two other selectors. |
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Intersection selector. |
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Union selector. |
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Difference selector. |
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Inverts the selection of given selector. |
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Filter lists objects using a simple string syntax. |
Class Details
- class cadquery.Assembly(obj: Optional[Union[Shape, Workplane]] = None, loc: Optional[Location] = None, name: Optional[str] = None, color: Optional[Color] = None, metadata: Optional[Dict[str, Any]] = None)[source]
Bases:
object
Nested assembly of Workplane and Shape objects defining their relative positions.
- Parameters:
- __init__(obj: Optional[Union[Shape, Workplane]] = None, loc: Optional[Location] = None, name: Optional[str] = None, color: Optional[Color] = None, metadata: Optional[Dict[str, Any]] = None)[source]
construct an assembly
- Parameters:
obj (Optional[Union[Shape, Workplane]]) – root object of the assembly (default: None)
loc (Optional[Location]) – location of the root object (default: None, interpreted as identity transformation)
name (Optional[str]) – unique name of the root object (default: None, resulting in an UUID being generated)
color (Optional[Color]) – color of the added object (default: None)
metadata (Optional[Dict[str, Any]]) – a store for user-defined metadata (default: None)
- Returns:
An Assembly object.
To create an empty assembly use:
assy = Assembly(None)
To create one constraint a root object:
b = Workplane().box(1,1,1) assy = Assembly(b, Location(Vector(0,0,1)), name="root")
- __weakref__
list of weak references to the object (if defined)
- add(obj: Assembly, loc: Optional[Location] = None, name: Optional[str] = None, color: Optional[Color] = None) Assembly [source]
- add(obj: Optional[Union[Shape, Workplane]], loc: Optional[Location] = None, name: Optional[str] = None, color: Optional[Color] = None, metadata: Optional[Dict[str, Any]] = None) Assembly
Add a subassembly to the current assembly.
- constrain(q1: str, q2: str, kind: Literal['Plane', 'Point', 'Axis', 'PointInPlane', 'Fixed', 'FixedPoint', 'FixedAxis', 'PointOnLine', 'FixedRotation'], param: Any = None) Assembly [source]
- constrain(q1: str, kind: Literal['Plane', 'Point', 'Axis', 'PointInPlane', 'Fixed', 'FixedPoint', 'FixedAxis', 'PointOnLine', 'FixedRotation'], param: Any = None) Assembly
- constrain(id1: str, s1: Shape, id2: str, s2: Shape, kind: Literal['Plane', 'Point', 'Axis', 'PointInPlane', 'Fixed', 'FixedPoint', 'FixedAxis', 'PointOnLine', 'FixedRotation'], param: Any = None) Assembly
- constrain(id1: str, s1: Shape, kind: Literal['Plane', 'Point', 'Axis', 'PointInPlane', 'Fixed', 'FixedPoint', 'FixedAxis', 'PointOnLine', 'FixedRotation'], param: Any = None) Assembly
Define a new constraint.
- save(path: str, exportType: Optional[Literal['STEP', 'XML', 'GLTF', 'VTKJS', 'VRML', 'STL']] = None, mode: Literal['default', 'fused'] = 'default', tolerance: float = 0.1, angularTolerance: float = 0.1, **kwargs) Assembly [source]
Save assembly to a file.
- Parameters:
path (str) – Path and filename for writing.
exportType (Optional[Literal['STEP', 'XML', 'GLTF', 'VTKJS', 'VRML', 'STL']]) – export format (default: None, results in format being inferred form the path)
tolerance (float) – the deflection tolerance, in model units. Only used for GLTF, VRML. Default 0.1.
angularTolerance (float) – the angular tolerance, in radians. Only used for GLTF, VRML. Default 0.1.
**kwargs – Additional keyword arguments. Only used for STEP. See
exportAssembly()
.mode (Literal['default', 'fused']) –
- Return type:
- solve(verbosity: int = 0) Assembly [source]
Solve the constraints.
- Parameters:
verbosity (int) –
- Return type:
- class cadquery.BoundBox(bb: Bnd_Box)[source]
Bases:
object
A BoundingBox for an object or set of objects. Wraps the OCP one
- Parameters:
bb (Bnd_Box) –
- __weakref__
list of weak references to the object (if defined)
- add(obj: Union[Tuple[float, float, float], Vector, BoundBox], tol: Optional[float] = None) BoundBox [source]
Returns a modified (expanded) bounding box
- obj can be one of several things:
a 3-tuple corresponding to x,y, and z amounts to add
a vector, containing the x,y,z values to add
another bounding box, where a new box will be created that encloses both.
This bounding box is not changed.
- static findOutsideBox2D(bb1: BoundBox, bb2: BoundBox) Optional[BoundBox] [source]
Compares bounding boxes
Compares bounding boxes. Returns none if neither is inside the other. Returns the outer one if either is outside the other.
BoundBox.isInside works in 3d, but this is a 2d bounding box, so it doesn’t work correctly plus, there was all kinds of rounding error in the built-in implementation i do not understand.
- class cadquery.Color(name: str)[source]
- class cadquery.Color(r: float, g: float, b: float, a: float = 0)
- class cadquery.Color
Bases:
object
Wrapper for the OCCT color object Quantity_ColorRGBA.
- __weakref__
list of weak references to the object (if defined)
- class cadquery.Compound(obj: TopoDS_Shape)[source]
-
a collection of disconnected solids
- Parameters:
obj (TopoDS_Shape) –
- cut(*toCut: Shape, tol: Optional[float] = None) Compound [source]
Remove the positional arguments from this Shape.
- fuse(*toFuse: Shape, glue: bool = False, tol: Optional[float] = None) Compound [source]
Fuse shapes together
- intersect(*toIntersect: Shape, tol: Optional[float] = None) Compound [source]
Intersection of the positional arguments and this Shape.
- classmethod makeCompound(listOfShapes: Iterable[Shape]) Compound [source]
Create a compound out of a list of shapes
- classmethod makeText(text: str, size: float, height: float, font: str = 'Arial', fontPath: Optional[str] = None, kind: Literal['regular', 'bold', 'italic'] = 'regular', halign: Literal['center', 'left', 'right'] = 'center', valign: Literal['center', 'top', 'bottom'] = 'center', position: Plane = Plane(origin=(0.0, 0.0, 0.0), xDir=(1.0, 0.0, 0.0), normal=(0.0, 0.0, 1.0))) Shape [source]
Create a 3D text
- cadquery.Constraint
alias of
ConstraintSpec
- class cadquery.DirectionMinMaxSelector(vector: Vector, directionMax: bool = True, tolerance: float = 0.0001)[source]
Bases:
CenterNthSelector
Selects objects closest or farthest in the specified direction.
- Applicability:
All object types. for a vertex, its point is used. for all other kinds of objects, the center of mass of the object is used.
You can use the string shortcuts >(X|Y|Z) or <(X|Y|Z) if you want to select based on a cardinal direction.
For example this:
CQ(aCube).faces(DirectionMinMaxSelector((0, 0, 1), True)
Means to select the face having the center of mass farthest in the positive z direction, and is the same as:
CQ(aCube).faces(">Z")
- Parameters:
vector (Vector) –
directionMax (bool) –
tolerance (float) –
- class cadquery.DirectionSelector(vector: Vector, tolerance: float = 0.0001)[source]
Bases:
BaseDirSelector
Selects objects aligned with the provided direction.
- Applicability:
Linear Edges Planar Faces
Use the string syntax shortcut +/-(X|Y|Z) if you want to select based on a cardinal direction.
Example:
CQ(aCube).faces(DirectionSelector((0, 0, 1))
selects faces with the normal in the z direction, and is equivalent to:
CQ(aCube).faces("+Z")
- Parameters:
vector (Vector) –
tolerance (float) –
- class cadquery.Edge(obj: TopoDS_Shape)[source]
-
A trimmed curve that represents the border of a face
- Parameters:
obj (TopoDS_Shape) –
- classmethod makeEllipse(x_radius: float, y_radius: float, pnt: ~typing.Union[~cadquery.occ_impl.geom.Vector, ~typing.Tuple[~typing.Union[int, float], ~typing.Union[int, float]], ~typing.Tuple[~typing.Union[int, float], ~typing.Union[int, float], ~typing.Union[int, float]]] = Vector: (0.0, 0.0, 0.0), dir: ~typing.Union[~cadquery.occ_impl.geom.Vector, ~typing.Tuple[~typing.Union[int, float], ~typing.Union[int, float]], ~typing.Tuple[~typing.Union[int, float], ~typing.Union[int, float], ~typing.Union[int, float]]] = Vector: (0.0, 0.0, 1.0), xdir: ~typing.Union[~cadquery.occ_impl.geom.Vector, ~typing.Tuple[~typing.Union[int, float], ~typing.Union[int, float]], ~typing.Tuple[~typing.Union[int, float], ~typing.Union[int, float], ~typing.Union[int, float]]] = Vector: (1.0, 0.0, 0.0), angle1: float = 360.0, angle2: float = 360.0, sense: ~typing.Literal[-1, 1] = 1) Edge [source]
Makes an Ellipse centered at the provided point, having normal in the provided direction.
- Parameters:
cls –
x_radius (float) – x radius of the ellipse (along the x-axis of plane the ellipse should lie in)
y_radius (float) – y radius of the ellipse (along the y-axis of plane the ellipse should lie in)
pnt (Union[Vector, Tuple[Union[int, float], Union[int, float]], Tuple[Union[int, float], Union[int, float], Union[int, float]]]) – vector representing the center of the ellipse
dir (Union[Vector, Tuple[Union[int, float], Union[int, float]], Tuple[Union[int, float], Union[int, float], Union[int, float]]]) – vector representing the direction of the plane the ellipse should lie in
angle1 (float) – start angle of arc
angle2 (float) – end angle of arc (angle2 == angle1 return closed ellipse = default)
sense (Literal[-1, 1]) – clockwise (-1) or counter clockwise (1)
xdir (Union[Vector, Tuple[Union[int, float], Union[int, float]], Tuple[Union[int, float], Union[int, float], Union[int, float]]]) –
- Returns:
an Edge
- Return type:
- classmethod makeLine(v1: Union[Vector, Tuple[Union[int, float], Union[int, float]], Tuple[Union[int, float], Union[int, float], Union[int, float]]], v2: Union[Vector, Tuple[Union[int, float], Union[int, float]], Tuple[Union[int, float], Union[int, float], Union[int, float]]]) Edge [source]
Create a line between two points
- Parameters:
v1 (Union[Vector, Tuple[Union[int, float], Union[int, float]], Tuple[Union[int, float], Union[int, float], Union[int, float]]]) – Vector that represents the first point
v2 (Union[Vector, Tuple[Union[int, float], Union[int, float]], Tuple[Union[int, float], Union[int, float], Union[int, float]]]) – Vector that represents the second point
- Returns:
A linear edge between the two provided points
- Return type:
- classmethod makeSpline(listOfVector: List[Vector], tangents: Optional[Sequence[Vector]] = None, periodic: bool = False, parameters: Optional[Sequence[float]] = None, scale: bool = True, tol: float = 1e-06) Edge [source]
Interpolate a spline through the provided points.
- Parameters:
listOfVector (List[Vector]) – a list of Vectors that represent the points
tangents (Optional[Sequence[Vector]]) – tuple of Vectors specifying start and finish tangent
periodic (bool) – creation of periodic curves
parameters (Optional[Sequence[float]]) – the value of the parameter at each interpolation point. (The interpolated curve is represented as a vector-valued function of a scalar parameter.) If periodic == True, then len(parameters) must be len(intepolation points) + 1, otherwise len(parameters) must be equal to len(interpolation points).
scale (bool) – whether to scale the specified tangent vectors before interpolating. Each tangent is scaled, so it’s length is equal to the derivative of the Lagrange interpolated curve. I.e., set this to True, if you want to use only the direction of the tangent vectors specified by
tangents
, but not their magnitude.tol (float) – tolerance of the algorithm (consult OCC documentation). Used to check that the specified points are not too close to each other, and that tangent vectors are not too short. (In either case interpolation may fail.)
- Returns:
an Edge
- Return type:
- classmethod makeSplineApprox(listOfVector: List[Vector], tol: float = 0.001, smoothing: Optional[Tuple[float, float, float]] = None, minDeg: int = 1, maxDeg: int = 6) Edge [source]
Approximate a spline through the provided points.
- Parameters:
listOfVector (List[Vector]) – a list of Vectors that represent the points
tol (float) – tolerance of the algorithm (consult OCC documentation).
smoothing (Optional[Tuple[float, float, float]]) – optional tuple of 3 weights use for variational smoothing (default: None)
minDeg (int) – minimum spline degree. Enforced only when smothing is None (default: 1)
maxDeg (int) – maximum spline degree (default: 6)
- Returns:
an Edge
- Return type:
- classmethod makeTangentArc(v1: Union[Vector, Tuple[Union[int, float], Union[int, float]], Tuple[Union[int, float], Union[int, float], Union[int, float]]], v2: Union[Vector, Tuple[Union[int, float], Union[int, float]], Tuple[Union[int, float], Union[int, float], Union[int, float]]], v3: Union[Vector, Tuple[Union[int, float], Union[int, float]], Tuple[Union[int, float], Union[int, float], Union[int, float]]]) Edge [source]
Makes a tangent arc from point v1, in the direction of v2 and ends at v3.
- Parameters:
cls –
v1 (Union[Vector, Tuple[Union[int, float], Union[int, float]], Tuple[Union[int, float], Union[int, float], Union[int, float]]]) – start vector
v2 (Union[Vector, Tuple[Union[int, float], Union[int, float]], Tuple[Union[int, float], Union[int, float], Union[int, float]]]) – tangent vector
v3 (Union[Vector, Tuple[Union[int, float], Union[int, float]], Tuple[Union[int, float], Union[int, float], Union[int, float]]]) – end vector
- Returns:
an edge
- Return type:
- classmethod makeThreePointArc(v1: Union[Vector, Tuple[Union[int, float], Union[int, float]], Tuple[Union[int, float], Union[int, float], Union[int, float]]], v2: Union[Vector, Tuple[Union[int, float], Union[int, float]], Tuple[Union[int, float], Union[int, float], Union[int, float]]], v3: Union[Vector, Tuple[Union[int, float], Union[int, float]], Tuple[Union[int, float], Union[int, float], Union[int, float]]]) Edge [source]
Makes a three point arc through the provided points
- Parameters:
cls –
v1 (Union[Vector, Tuple[Union[int, float], Union[int, float]], Tuple[Union[int, float], Union[int, float], Union[int, float]]]) – start vector
v2 (Union[Vector, Tuple[Union[int, float], Union[int, float]], Tuple[Union[int, float], Union[int, float], Union[int, float]]]) – middle vector
v3 (Union[Vector, Tuple[Union[int, float], Union[int, float]], Tuple[Union[int, float], Union[int, float], Union[int, float]]]) – end vector
- Returns:
an edge object through the three points
- Return type:
- class cadquery.Face(obj: TopoDS_Shape)[source]
Bases:
Shape
a bounded surface that represents part of the boundary of a solid
- Parameters:
obj (TopoDS_Shape) –
- classmethod makeFromWires(outerWire: Wire, innerWires: List[Wire] = []) Face [source]
Makes a planar face from one or more wires
- classmethod makeNSidedSurface(edges: ~typing.Iterable[~typing.Union[~cadquery.occ_impl.shapes.Edge, ~cadquery.occ_impl.shapes.Wire]], constraints: ~typing.Iterable[~typing.Union[~cadquery.occ_impl.shapes.Edge, ~cadquery.occ_impl.shapes.Wire, ~cadquery.occ_impl.geom.Vector, ~typing.Tuple[~typing.Union[int, float], ~typing.Union[int, float]], ~typing.Tuple[~typing.Union[int, float], ~typing.Union[int, float], ~typing.Union[int, float]], ~OCP.gp.gp_Pnt]], continuity: ~OCP.GeomAbs.GeomAbs_Shape = <GeomAbs_Shape.GeomAbs_C0: 0>, degree: int = 3, nbPtsOnCur: int = 15, nbIter: int = 2, anisotropy: bool = False, tol2d: float = 1e-05, tol3d: float = 0.0001, tolAng: float = 0.01, tolCurv: float = 0.1, maxDeg: int = 8, maxSegments: int = 9) Face [source]
Returns a surface enclosed by a closed polygon defined by ‘edges’ and ‘constraints’.
- Parameters:
edges (list of edges or wires) – edges
constraints (list of points or edges) – constraints
continuity (GeomAbs_Shape) – OCC.Core.GeomAbs continuity condition
degree (int) – >=2
nbPtsOnCur (int) – number of points on curve >= 15
nbIter (int) – number of iterations >= 2
anisotropy (bool) – bool Anisotropy
tol2d (float) – 2D tolerance >0
tol3d (float) – 3D tolerance >0
tolAng (float) – angular tolerance
tolCurv (float) – tolerance for curvature >0
maxDeg (int) – highest polynomial degree >= 2
maxSegments (int) – greatest number of segments >= 2
- Return type:
- classmethod makeRuledSurface(edgeOrWire1: Edge, edgeOrWire2: Edge) Face [source]
- classmethod makeRuledSurface(edgeOrWire1: Wire, edgeOrWire2: Wire) Face
makeRuledSurface(Edge|Wire,Edge|Wire) – Make a ruled surface Create a ruled surface out of two edges or wires. If wires are used then these must have the same number of edges
- classmethod makeSplineApprox(points: List[List[Vector]], tol: float = 0.01, smoothing: Optional[Tuple[float, float, float]] = None, minDeg: int = 1, maxDeg: int = 3) Face [source]
Approximate a spline surface through the provided points.
- Parameters:
points (List[List[Vector]]) – a 2D list of Vectors that represent the points
tol (float) – tolerance of the algorithm (consult OCC documentation).
smoothing (Optional[Tuple[float, float, float]]) – optional tuple of 3 weights use for variational smoothing (default: None)
minDeg (int) – minimum spline degree. Enforced only when smothing is None (default: 1)
maxDeg (int) – maximum spline degree (default: 6)
- Return type:
- normalAt(locationVector: Optional[Vector] = None) Vector [source]
Computes the normal vector at the desired location on the face.
- Returns:
a vector representing the direction
- Parameters:
locationVector (a vector that lies on the surface.) – the location to compute the normal at. If none, the center of the face is used.
- Return type:
- thicken(thickness: float) Solid [source]
Return a thickened face
- Parameters:
thickness (float) –
- Return type:
- class cadquery.Location[source]
- class cadquery.Location(t: Union[Vector, Tuple[Union[int, float], Union[int, float]], Tuple[Union[int, float], Union[int, float], Union[int, float]]])
- class cadquery.Location(t: Plane)
- class cadquery.Location(t: Plane, v: Union[Vector, Tuple[Union[int, float], Union[int, float]], Tuple[Union[int, float], Union[int, float], Union[int, float]]])
- class cadquery.Location(t: TopLoc_Location)
- class cadquery.Location(t: gp_Trsf)
- class cadquery.Location(t: Union[Vector, Tuple[Union[int, float], Union[int, float]], Tuple[Union[int, float], Union[int, float], Union[int, float]]], ax: Union[Vector, Tuple[Union[int, float], Union[int, float]], Tuple[Union[int, float], Union[int, float], Union[int, float]]], angle: float)
Bases:
object
Location in 3D space. Depending on usage can be absolute or relative.
This class wraps the TopLoc_Location class from OCCT. It can be used to move Shape objects in both relative and absolute manner. It is the preferred type to locate objects in CQ.
- __init__() None [source]
- __init__(t: Union[Vector, Tuple[Union[int, float], Union[int, float]], Tuple[Union[int, float], Union[int, float], Union[int, float]]]) None
- __init__(t: Plane) None
- __init__(t: Plane, v: Union[Vector, Tuple[Union[int, float], Union[int, float]], Tuple[Union[int, float], Union[int, float], Union[int, float]]]) None
- __init__(t: TopLoc_Location) None
- __init__(t: gp_Trsf) None
- __init__(t: Union[Vector, Tuple[Union[int, float], Union[int, float]], Tuple[Union[int, float], Union[int, float], Union[int, float]]], ax: Union[Vector, Tuple[Union[int, float], Union[int, float]], Tuple[Union[int, float], Union[int, float], Union[int, float]]], angle: float) None
- __weakref__
list of weak references to the object (if defined)
- class cadquery.Matrix[source]
- class cadquery.Matrix(matrix: Union[gp_GTrsf, gp_Trsf])
- class cadquery.Matrix(matrix: Sequence[Sequence[float]])
Bases:
object
A 3d , 4x4 transformation matrix.
Used to move geometry in space.
The provided “matrix” parameter may be None, a gp_GTrsf, or a nested list of values.
If given a nested list, it is expected to be of the form:
- [[m11, m12, m13, m14],
[m21, m22, m23, m24], [m31, m32, m33, m34]]
A fourth row may be given, but it is expected to be: [0.0, 0.0, 0.0, 1.0] since this is a transform matrix.
- __getitem__(rc: Tuple[int, int]) float [source]
Provide Matrix[r, c] syntax for accessing individual values. The row and column parameters start at zero, which is consistent with most python libraries, but is counter to gp_GTrsf(), which is 1-indexed.
- Parameters:
rc (Tuple[int, int]) –
- Return type:
float
- __init__() None [source]
- __init__(matrix: Union[gp_GTrsf, gp_Trsf]) None
- __init__(matrix: Sequence[Sequence[float]]) None
- __repr__() str [source]
Generate a valid python expression representing this Matrix
- Return type:
str
- __weakref__
list of weak references to the object (if defined)
- class cadquery.NearestToPointSelector(pnt)[source]
Bases:
Selector
Selects object nearest the provided point.
If the object is a vertex or point, the distance is used. For other kinds of shapes, the center of mass is used to to compute which is closest.
Applicability: All Types of Shapes
Example:
CQ(aCube).vertices(NearestToPointSelector((0,1,0))
returns the vertex of the unit cube closest to the point x=0,y=1,z=0
- class cadquery.ParallelDirSelector(vector: Vector, tolerance: float = 0.0001)[source]
Bases:
BaseDirSelector
Selects objects parallel with the provided direction.
- Applicability:
Linear Edges Planar Faces
Use the string syntax shortcut |(X|Y|Z) if you want to select based on a cardinal direction.
Example:
CQ(aCube).faces(ParallelDirSelector((0, 0, 1))
selects faces with the normal parallel to the z direction, and is equivalent to:
CQ(aCube).faces("|Z")
- Parameters:
vector (Vector) –
tolerance (float) –
- class cadquery.PerpendicularDirSelector(vector: Vector, tolerance: float = 0.0001)[source]
Bases:
BaseDirSelector
Selects objects perpendicular with the provided direction.
- Applicability:
Linear Edges Planar Faces
Use the string syntax shortcut #(X|Y|Z) if you want to select based on a cardinal direction.
Example:
CQ(aCube).faces(PerpendicularDirSelector((0, 0, 1))
selects faces with the normal perpendicular to the z direction, and is equivalent to:
CQ(aCube).faces("#Z")
- Parameters:
vector (Vector) –
tolerance (float) –
- class cadquery.Plane(origin: Union[Tuple[float, float, float], Vector], xDir: Optional[Union[Tuple[float, float, float], Vector]] = None, normal: Union[Tuple[float, float, float], Vector] = (0, 0, 1))[source]
Bases:
object
A 2D coordinate system in space
A 2D coordinate system in space, with the x-y axes on the plane, and a particular point as the origin.
A plane allows the use of 2D coordinates, which are later converted to global, 3d coordinates when the operations are complete.
Frequently, it is not necessary to create work planes, as they can be created automatically from faces.
- Parameters:
- __hash__ = None
- __init__(origin: Union[Tuple[float, float, float], Vector], xDir: Optional[Union[Tuple[float, float, float], Vector]] = None, normal: Union[Tuple[float, float, float], Vector] = (0, 0, 1))[source]
Create a Plane with an arbitrary orientation
- Parameters:
- Raises:
ValueError – if the specified xDir is not orthogonal to the provided normal
- __weakref__
list of weak references to the object (if defined)
- classmethod named(stdName: str, origin=(0, 0, 0)) Plane [source]
Create a predefined Plane based on the conventional names.
- Parameters:
stdName (string) – one of (XY|YZ|ZX|XZ|YX|ZY|front|back|left|right|top|bottom)
origin (3-tuple of the origin of the new plane, in global coordinates.) – the desired origin, specified in global coordinates
- Return type:
Available named planes are as follows. Direction references refer to the global directions.
Name
xDir
yDir
zDir
XY
+x
+y
+z
YZ
+y
+z
+x
ZX
+z
+x
+y
XZ
+x
+z
-y
YX
+y
+x
-z
ZY
+z
+y
-x
front
+x
+y
+z
back
-x
+y
-z
left
+z
+y
-x
right
-z
+y
+x
top
+x
-z
+y
bottom
+x
+z
-y
- rotated(rotate=(0, 0, 0))[source]
Returns a copy of this plane, rotated about the specified axes
Since the z axis is always normal the plane, rotating around Z will always produce a plane that is parallel to this one.
The origin of the workplane is unaffected by the rotation.
Rotations are done in order x, y, z. If you need a different order, manually chain together multiple rotate() commands.
- Parameters:
rotate – Vector [xDegrees, yDegrees, zDegrees]
- Returns:
a copy of this plane rotated as requested.
- setOrigin2d(x, y)[source]
Set a new origin in the plane itself
Set a new origin in the plane itself. The plane’s orientation and xDrection are unaffected.
- Parameters:
x (float) – offset in the x direction
y (float) – offset in the y direction
- Returns:
void
The new coordinates are specified in terms of the current 2D system. As an example:
p = Plane.XY() p.setOrigin2d(2, 2) p.setOrigin2d(2, 2)
results in a plane with its origin at (x, y) = (4, 4) in global coordinates. Both operations were relative to local coordinates of the plane.
- toLocalCoords(obj)[source]
Project the provided coordinates onto this plane
- Parameters:
obj – an object or vector to convert
- Returns:
an object of the same type, but converted to local coordinates
Most of the time, the z-coordinate returned will be zero, because most operations based on a plane are all 2D. Occasionally, though, 3D points outside of the current plane are transformed. One such example is
Workplane.box()
, where 3D corners of a box are transformed to orient the box in space correctly.
- toWorldCoords(tuplePoint) Vector [source]
Convert a point in local coordinates to global coordinates
- Parameters:
tuplePoint (a 2 or three tuple of float. The third value is taken to be zero if not supplied.) – point in local coordinates to convert.
- Returns:
a Vector in global coordinates
- Return type:
- class cadquery.Selector[source]
Bases:
object
Filters a list of objects.
Filters must provide a single method that filters objects.
- __weakref__
list of weak references to the object (if defined)
- class cadquery.Shape(obj: TopoDS_Shape)[source]
Bases:
object
Represents a shape in the system. Wraps TopoDS_Shape.
- Parameters:
obj (TopoDS_Shape) –
- BoundingBox(tolerance: Optional[float] = None) BoundBox [source]
Create a bounding box for this Shape.
- CenterOfBoundBox(tolerance: Optional[float] = None) Vector [source]
- Parameters:
tolerance (Optional[float]) – Tolerance passed to the
BoundingBox()
method- Returns:
Center of the bounding box of this shape
- Return type:
- static CombinedCenter(objects: Iterable[Shape]) Vector [source]
Calculates the center of mass of multiple objects.
- static CombinedCenterOfBoundBox(objects: List[Shape]) Vector [source]
Calculates the center of a bounding box of multiple objects.
- CompSolids() List[CompSolid] [source]
- Returns:
All the compsolids in this Shape
- Return type:
List[CompSolid]
- Compounds() List[Compound] [source]
- Returns:
All the compounds in this Shape
- Return type:
List[Compound]
- __weakref__
list of weak references to the object (if defined)
- classmethod cast(obj: TopoDS_Shape, forConstruction: bool = False) Shape [source]
Returns the right type of wrapper, given a OCCT object
- Parameters:
obj (TopoDS_Shape) –
forConstruction (bool) –
- Return type:
- static computeMass(obj: Shape) float [source]
Calculates the ‘mass’ of an object.
- Parameters:
obj (Shape) – Compute the mass of this object
- Return type:
float
- copy(mesh: bool = False) T [source]
Creates a new object that is a copy of this object.
- Parameters:
self (T) –
mesh (bool) – should I copy the triangulation too (default: False)
- Returns:
a copy of the object
- Return type:
T
- cut(*toCut: Shape, tol: Optional[float] = None) Shape [source]
Remove the positional arguments from this Shape.
- distance(other: Shape) float [source]
Minimal distance between two shapes
- Parameters:
other (Shape) –
- Return type:
float
- distances(*others: Shape) Iterator[float] [source]
Minimal distances to between self and other shapes
- Parameters:
others (Shape) –
- Return type:
Iterator[float]
- exportBrep(f: Union[str, BytesIO]) bool [source]
Export this shape to a BREP file
- Parameters:
f (Union[str, BytesIO]) –
- Return type:
bool
- exportStep(fileName: str, **kwargs) IFSelect_ReturnStatus [source]
Export this shape to a STEP file.
kwargs is used to provide optional keyword arguments to configure the exporter.
- Parameters:
fileName (str) – Path and filename for writing.
write_pcurves (bool) –
Enable or disable writing parametric curves to the STEP file. Default True.
If False, writes STEP file without pcurves. This decreases the size of the resulting STEP file.
precision_mode (int) – Controls the uncertainty value for STEP entities. Specify -1, 0, or 1. Default 0. See OCCT documentation.
- Return type:
IFSelect_ReturnStatus
- exportStl(fileName: str, tolerance: float = 0.001, angularTolerance: float = 0.1, ascii: bool = False) bool [source]
Exports a shape to a specified STL file.
- Parameters:
fileName (str) – The path and file name to write the STL output to.
tolerance (float) – A linear deflection setting which limits the distance between a curve and its tessellation. Setting this value too low will result in large meshes that can consume computing resources. Setting the value too high can result in meshes with a level of detail that is too low. Default is 1e-3, which is a good starting point for a range of cases.
angularTolerance (float) – Angular deflection setting which limits the angle between subsequent segments in a polyline. Default is 0.1.
ascii (bool) – Export the file as ASCII (True) or binary (False) STL format. Default is binary.
- Return type:
bool
- facesIntersectedByLine(point: Union[Vector, Tuple[Union[int, float], Union[int, float]], Tuple[Union[int, float], Union[int, float], Union[int, float]]], axis: Union[Vector, Tuple[Union[int, float], Union[int, float]], Tuple[Union[int, float], Union[int, float], Union[int, float]]], tol: float = 0.0001, direction: Optional[Literal['AlongAxis', 'Opposite']] = None)[source]
Computes the intersections between the provided line and the faces of this Shape
- Parameters:
point (Union[Vector, Tuple[Union[int, float], Union[int, float]], Tuple[Union[int, float], Union[int, float], Union[int, float]]]) – Base point for defining a line
axis (Union[Vector, Tuple[Union[int, float], Union[int, float]], Tuple[Union[int, float], Union[int, float], Union[int, float]]]) – Axis on which the line rests
tol (float) – Intersection tolerance
direction (Optional[Literal['AlongAxis', 'Opposite']]) – Valid values: “AlongAxis”, “Opposite”; If specified, will ignore all faces that are not in the specified direction including the face where the point lies if it is the case
- Returns:
A list of intersected faces sorted by distance from point
- fuse(*toFuse: Shape, glue: bool = False, tol: Optional[float] = None) Shape [source]
Fuse the positional arguments with this Shape.
- geomType() Literal['Vertex', 'Wire', 'Shell', 'Solid', 'Compound', 'PLANE', 'CYLINDER', 'CONE', 'SPHERE', 'TORUS', 'BEZIER', 'BSPLINE', 'REVOLUTION', 'EXTRUSION', 'OFFSET', 'OTHER', 'LINE', 'CIRCLE', 'ELLIPSE', 'HYPERBOLA', 'PARABOLA'] [source]
Gets the underlying geometry type.
Implementations can return any values desired, but the values the user uses in type filters should correspond to these.
As an example, if a user does:
CQ(object).faces("%mytype")
The expectation is that the geomType attribute will return ‘mytype’
The return values depend on the type of the shape:
Vertex: always ‘Vertex’Edge: LINE, CIRCLE, ELLIPSE, HYPERBOLA, PARABOLA, BEZIER,BSPLINE, OFFSET, OTHERFace: PLANE, CYLINDER, CONE, SPHERE, TORUS, BEZIER, BSPLINE,REVOLUTION, EXTRUSION, OFFSET, OTHERSolid: ‘Solid’Shell: ‘Shell’Compound: ‘Compound’Wire: ‘Wire’- Returns:
A string according to the geometry type
- Return type:
Literal[‘Vertex’, ‘Wire’, ‘Shell’, ‘Solid’, ‘Compound’, ‘PLANE’, ‘CYLINDER’, ‘CONE’, ‘SPHERE’, ‘TORUS’, ‘BEZIER’, ‘BSPLINE’, ‘REVOLUTION’, ‘EXTRUSION’, ‘OFFSET’, ‘OTHER’, ‘LINE’, ‘CIRCLE’, ‘ELLIPSE’, ‘HYPERBOLA’, ‘PARABOLA’]
- hashCode() int [source]
Returns a hashed value denoting this shape. It is computed from the TShape and the Location. The Orientation is not used.
- Return type:
int
- classmethod importBrep(f: Union[str, BytesIO]) Shape [source]
Import shape from a BREP file
- Parameters:
f (Union[str, BytesIO]) –
- Return type:
- intersect(*toIntersect: Shape, tol: Optional[float] = None) Shape [source]
Intersection of the positional arguments and this Shape.
- isEqual(other: Shape) bool [source]
Returns True if two shapes are equal, i.e. if they share the same TShape with the same Locations and Orientations. Also see
isSame()
.- Parameters:
other (Shape) –
- Return type:
bool
- isNull() bool [source]
Returns true if this shape is null. In other words, it references no underlying shape with the potential to be given a location and an orientation.
- Return type:
bool
- isSame(other: Shape) bool [source]
Returns True if other and this shape are same, i.e. if they share the same TShape with the same Locations. Orientations may differ. Also see
isEqual()
- Parameters:
other (Shape) –
- Return type:
bool
- isValid() bool [source]
Returns True if no defect is detected on the shape S or any of its subshapes. See the OCCT docs on BRepCheck_Analyzer::IsValid for a full description of what is checked.
- Return type:
bool
- locate(loc: Location) T [source]
Apply a location in absolute sense to self
- Parameters:
self (T) –
loc (Location) –
- Return type:
T
- located(loc: Location) T [source]
Apply a location in absolute sense to a copy of self
- Parameters:
self (T) –
loc (Location) –
- Return type:
T
- mesh(tolerance: float, angularTolerance: float = 0.1)[source]
Generate triangulation if none exists.
- Parameters:
tolerance (float) –
angularTolerance (float) –
- mirror(mirrorPlane: Union[Literal['XY', 'YX', 'XZ', 'ZX', 'YZ', 'ZY'], Vector, Tuple[Union[int, float], Union[int, float]], Tuple[Union[int, float], Union[int, float], Union[int, float]]] = 'XY', basePointVector: Union[Vector, Tuple[Union[int, float], Union[int, float]], Tuple[Union[int, float], Union[int, float], Union[int, float]]] = (0, 0, 0)) Shape [source]
Applies a mirror transform to this Shape. Does not duplicate objects about the plane.
- Parameters:
mirrorPlane (Union[Literal['XY', 'YX', 'XZ', 'ZX', 'YZ', 'ZY'], Vector, Tuple[Union[int, float], Union[int, float]], Tuple[Union[int, float], Union[int, float], Union[int, float]]]) – The direction of the plane to mirror about - one of ‘XY’, ‘XZ’ or ‘YZ’
basePointVector (Union[Vector, Tuple[Union[int, float], Union[int, float]], Tuple[Union[int, float], Union[int, float], Union[int, float]]]) – The origin of the plane to mirror about
- Returns:
The mirrored shape
- Return type:
- move(loc: Location) T [source]
Apply a location in relative sense (i.e. update current location) to self
- Parameters:
self (T) –
loc (Location) –
- Return type:
T
- moved(loc: Location) T [source]
Apply a location in relative sense (i.e. update current location) to a copy of self
- Parameters:
self (T) –
loc (Location) –
- Return type:
T
- rotate(startVector: Union[Vector, Tuple[Union[int, float], Union[int, float]], Tuple[Union[int, float], Union[int, float], Union[int, float]]], endVector: Union[Vector, Tuple[Union[int, float], Union[int, float]], Tuple[Union[int, float], Union[int, float], Union[int, float]]], angleDegrees: float) T [source]
Rotates a shape around an axis.
- Parameters:
self (T) –
startVector (either a 3-tuple or a Vector) – start point of rotation axis
endVector (either a 3-tuple or a Vector) – end point of rotation axis
angleDegrees (float) – angle to rotate, in degrees
- Returns:
a copy of the shape, rotated
- Return type:
T
- scale(factor: float) Shape [source]
Scales this shape through a transformation.
- Parameters:
factor (float) –
- Return type:
- toSplines(degree: int = 3, tolerance: float = 0.001, nurbs: bool = False) T [source]
Approximate shape with b-splines of the specified degree.
- Parameters:
self (T) –
degree (int) – Maximum degree.
tolerance (float) – Approximation tolerance.
nurbs (bool) – Use rational splines.
- Return type:
T
- toVtkPolyData(tolerance: Optional[float] = None, angularTolerance: Optional[float] = None, normals: bool = False) vtkPolyData [source]
Convert shape to vtkPolyData
- Parameters:
tolerance (Optional[float]) –
angularTolerance (Optional[float]) –
normals (bool) –
- Return type:
vtkPolyData
- transformGeometry(tMatrix: Matrix) Shape [source]
Transforms this shape by tMatrix.
WARNING: transformGeometry will sometimes convert lines and circles to splines, but it also has the ability to handle skew and stretching transformations.
If your transformation is only translation and rotation, it is safer to use
transformShape()
, which doesn’t change the underlying type of the geometry, but cannot handle skew transformations.
- transformShape(tMatrix: Matrix) Shape [source]
Transforms this Shape by tMatrix. Also see
transformGeometry()
.
- translate(vector: Union[Vector, Tuple[Union[int, float], Union[int, float]], Tuple[Union[int, float], Union[int, float], Union[int, float]]]) T [source]
Translates this shape through a transformation.
- Parameters:
self (T) –
vector (Union[Vector, Tuple[Union[int, float], Union[int, float]], Tuple[Union[int, float], Union[int, float], Union[int, float]]]) –
- Return type:
T
- class cadquery.Shell(obj: TopoDS_Shape)[source]
Bases:
Shape
the outer boundary of a surface
- Parameters:
obj (TopoDS_Shape) –
- class cadquery.Sketch(parent: ~typing.Optional[~typing.Any] = None, locs: ~typing.Iterable[~cadquery.occ_impl.geom.Location] = (<cadquery.occ_impl.geom.Location object>, ))[source]
Bases:
object
2D sketch. Supports faces, edges and edges with constraints based construction.
- Parameters:
parent (Any) –
locs (List[Location]) –
- __init__(parent: ~typing.Optional[~typing.Any] = None, locs: ~typing.Iterable[~cadquery.occ_impl.geom.Location] = (<cadquery.occ_impl.geom.Location object>, ))[source]
Construct an empty sketch.
- Parameters:
self (T) –
parent (Optional[Any]) –
locs (Iterable[Location]) –
- __iter__() Iterator[Face] [source]
Iterate over faces-locations combinations.
- Return type:
Iterator[Face]
- __weakref__
list of weak references to the object (if defined)
- arc(p1: Union[Vector, Tuple[Union[int, float], Union[int, float]]], p2: Union[Vector, Tuple[Union[int, float], Union[int, float]]], p3: Union[Vector, Tuple[Union[int, float], Union[int, float]]], tag: Optional[str] = None, forConstruction: bool = False) T [source]
- arc(p2: Union[Vector, Tuple[Union[int, float], Union[int, float]]], p3: Union[Vector, Tuple[Union[int, float], Union[int, float]]], tag: Optional[str] = None, forConstruction: bool = False) T
- arc(c: Union[Vector, Tuple[Union[int, float], Union[int, float]]], r: Union[int, float], a: Union[int, float], da: Union[int, float], tag: Optional[str] = None, forConstruction: bool = False) T
Construct an arc.
- assemble(mode: Literal['a', 's', 'i', 'c'] = 'a', tag: Optional[str] = None) T [source]
Assemble edges into faces.
- Parameters:
self (T) –
mode (Literal['a', 's', 'i', 'c']) –
tag (Optional[str]) –
- Return type:
T
- chamfer(d: Union[int, float]) T [source]
Add a chamfer based on current selection.
- Parameters:
self (T) –
d (Union[int, float]) –
- Return type:
T
- circle(r: Union[int, float], mode: Literal['a', 's', 'i', 'c'] = 'a', tag: Optional[str] = None) T [source]
Construct a circular face.
- Parameters:
self (T) –
r (Union[int, float]) –
mode (Literal['a', 's', 'i', 'c']) –
tag (Optional[str]) –
- Return type:
T
- close(tag: Optional[str] = None) T [source]
Connect last edge to the first one.
- Parameters:
self (T) –
tag (Optional[str]) –
- Return type:
T
- constrain(tag: str, constraint: Literal['Fixed', 'FixedPoint', 'Coincident', 'Angle', 'Length', 'Distance', 'Radius', 'Orientation', 'ArcAngle'], arg: Any) T [source]
- constrain(tag1: str, tag2: str, constraint: Literal['Fixed', 'FixedPoint', 'Coincident', 'Angle', 'Length', 'Distance', 'Radius', 'Orientation', 'ArcAngle'], arg: Any) T
Add a constraint.
- Parameters:
self (T) –
tag (str) –
constraint (Literal['Fixed', 'FixedPoint', 'Coincident', 'Angle', 'Length', 'Distance', 'Radius', 'Orientation', 'ArcAngle']) –
arg (Any) –
- Return type:
T
- distribute(n: int, start: Union[int, float] = 0, stop: Union[int, float] = 1, rotate: bool = True) T [source]
Distribute locations along selected edges or wires.
- Parameters:
self (T) –
n (int) –
start (Union[int, float]) –
stop (Union[int, float]) –
rotate (bool) –
- Return type:
T
- each(callback: Callable[[Location], Union[Face, Sketch, Compound]], mode: Literal['a', 's', 'i', 'c'] = 'a', tag: Optional[str] = None, ignore_selection: bool = False) T [source]
Apply a callback on all applicable entities.
- edge(val: Edge, tag: Optional[str] = None, forConstruction: bool = False) T [source]
Add an edge to the sketch.
- Parameters:
self (T) –
val (Edge) –
tag (Optional[str]) –
forConstruction (bool) –
- Return type:
T
- edges(s: Optional[Union[str, Selector]] = None, tag: Optional[str] = None) T [source]
Select edges.
- Parameters:
self (T) –
s (Optional[Union[str, Selector]]) –
tag (Optional[str]) –
- Return type:
T
- ellipse(a1: Union[int, float], a2: Union[int, float], angle: Union[int, float] = 0, mode: Literal['a', 's', 'i', 'c'] = 'a', tag: Optional[str] = None) T [source]
Construct an elliptical face.
- Parameters:
self (T) –
a1 (Union[int, float]) –
a2 (Union[int, float]) –
angle (Union[int, float]) –
mode (Literal['a', 's', 'i', 'c']) –
tag (Optional[str]) –
- Return type:
T
- face(b: Union[Wire, Iterable[Edge], Compound, T], angle: Union[int, float] = 0, mode: Literal['a', 's', 'i', 'c'] = 'a', tag: Optional[str] = None, ignore_selection: bool = False) T [source]
Construct a face from a wire or edges.
- faces(s: Optional[Union[str, Selector]] = None, tag: Optional[str] = None) T [source]
Select faces.
- Parameters:
self (T) –
s (Optional[Union[str, Selector]]) –
tag (Optional[str]) –
- Return type:
T
- fillet(d: Union[int, float]) T [source]
Add a fillet based on current selection.
- Parameters:
self (T) –
d (Union[int, float]) –
- Return type:
T
- hull(mode: Literal['a', 's', 'i', 'c'] = 'a', tag: Optional[str] = None) T [source]
Generate a convex hull from current selection or all objects.
- Parameters:
self (T) –
mode (Literal['a', 's', 'i', 'c']) –
tag (Optional[str]) –
- Return type:
T
- importDXF(filename: str, tol: float = 1e-06, exclude: List[str] = [], include: List[str] = [], angle: Union[int, float] = 0, mode: Literal['a', 's', 'i', 'c'] = 'a', tag: Optional[str] = None) T [source]
Import a DXF file and construct face(s)
- Parameters:
self (T) –
filename (str) –
tol (float) –
exclude (List[str]) –
include (List[str]) –
angle (Union[int, float]) –
mode (Literal['a', 's', 'i', 'c']) –
tag (Optional[str]) –
- Return type:
T
- located(loc: Location) T [source]
Create a partial copy of the sketch with a new location.
- Parameters:
self (T) –
loc (Location) –
- Return type:
T
- moved(loc: Location) T [source]
Create a partial copy of the sketch with moved _faces.
- Parameters:
self (T) –
loc (Location) –
- Return type:
T
- offset(d: Union[int, float], mode: Literal['a', 's', 'i', 'c'] = 'a', tag: Optional[str] = None) T [source]
Offset selected wires or edges.
- Parameters:
self (T) –
d (Union[int, float]) –
mode (Literal['a', 's', 'i', 'c']) –
tag (Optional[str]) –
- Return type:
T
- parray(r: Union[int, float], a1: Union[int, float], da: Union[int, float], n: int, rotate: bool = True) T [source]
Generate a polar array of locations.
- Parameters:
self (T) –
r (Union[int, float]) –
a1 (Union[int, float]) –
da (Union[int, float]) –
n (int) –
rotate (bool) –
- Return type:
T
- polygon(pts: Iterable[Union[Vector, Tuple[Union[int, float], Union[int, float]]]], angle: Union[int, float] = 0, mode: Literal['a', 's', 'i', 'c'] = 'a', tag: Optional[str] = None) T [source]
Construct a polygonal face.
- Parameters:
self (T) –
pts (Iterable[Union[Vector, Tuple[Union[int, float], Union[int, float]]]]) –
angle (Union[int, float]) –
mode (Literal['a', 's', 'i', 'c']) –
tag (Optional[str]) –
- Return type:
T
- push(locs: Iterable[Union[Location, Vector, Tuple[Union[int, float], Union[int, float]]]], tag: Optional[str] = None) T [source]
Set current selection to given locations or points.
- rarray(xs: Union[int, float], ys: Union[int, float], nx: int, ny: int) T [source]
Generate a rectangular array of locations.
- Parameters:
self (T) –
xs (Union[int, float]) –
ys (Union[int, float]) –
nx (int) –
ny (int) –
- Return type:
T
- rect(w: Union[int, float], h: Union[int, float], angle: Union[int, float] = 0, mode: Literal['a', 's', 'i', 'c'] = 'a', tag: Optional[str] = None) T [source]
Construct a rectangular face.
- Parameters:
self (T) –
w (Union[int, float]) –
h (Union[int, float]) –
angle (Union[int, float]) –
mode (Literal['a', 's', 'i', 'c']) –
tag (Optional[str]) –
- Return type:
T
- regularPolygon(r: Union[int, float], n: int, angle: Union[int, float] = 0, mode: Literal['a', 's', 'i', 'c'] = 'a', tag: Optional[str] = None) T [source]
Construct a regular polygonal face.
- Parameters:
self (T) –
r (Union[int, float]) –
n (int) –
angle (Union[int, float]) –
mode (Literal['a', 's', 'i', 'c']) –
tag (Optional[str]) –
- Return type:
T
- segment(p1: Union[Vector, Tuple[Union[int, float], Union[int, float]]], p2: Union[Vector, Tuple[Union[int, float], Union[int, float]]], tag: Optional[str] = None, forConstruction: bool = False) T [source]
- segment(p2: Union[Vector, Tuple[Union[int, float], Union[int, float]]], tag: Optional[str] = None, forConstruction: bool = False) T
- segment(l: Union[int, float], a: Union[int, float], tag: Optional[str] = None, forConstruction: bool = False) T
Construct a segment.
- select(*tags: str) T [source]
Select based on tags.
- Parameters:
self (T) –
tags (str) –
- Return type:
T
- slot(w: Union[int, float], h: Union[int, float], angle: Union[int, float] = 0, mode: Literal['a', 's', 'i', 'c'] = 'a', tag: Optional[str] = None) T [source]
Construct a slot-shaped face.
- Parameters:
self (T) –
w (Union[int, float]) –
h (Union[int, float]) –
angle (Union[int, float]) –
mode (Literal['a', 's', 'i', 'c']) –
tag (Optional[str]) –
- Return type:
T
- solve() T [source]
Solve current constraints and update edge positions.
- Parameters:
self (T) –
- Return type:
T
- spline(pts: Iterable[Union[Vector, Tuple[Union[int, float], Union[int, float]]]], tangents: Optional[Iterable[Union[Vector, Tuple[Union[int, float], Union[int, float]]]]], periodic: bool, tag: Optional[str] = None, forConstruction: bool = False) T [source]
- spline(pts: Iterable[Union[Vector, Tuple[Union[int, float], Union[int, float]]]], tag: Optional[str] = None, forConstruction: bool = False) T
Construct a spline edge.
- trapezoid(w: Union[int, float], h: Union[int, float], a1: Union[int, float], a2: Optional[float] = None, angle: Union[int, float] = 0, mode: Literal['a', 's', 'i', 'c'] = 'a', tag: Optional[str] = None) T [source]
Construct a trapezoidal face.
- Parameters:
self (T) –
w (Union[int, float]) –
h (Union[int, float]) –
a1 (Union[int, float]) –
a2 (Optional[float]) –
angle (Union[int, float]) –
mode (Literal['a', 's', 'i', 'c']) –
tag (Optional[str]) –
- Return type:
T
- class cadquery.Solid(obj: TopoDS_Shape)[source]
-
a single solid
- Parameters:
obj (TopoDS_Shape) –
- classmethod extrudeLinear(face: Face, vecNormal: Union[Vector, Tuple[Union[int, float], Union[int, float]], Tuple[Union[int, float], Union[int, float], Union[int, float]]], taper: Union[float, int] = 0) Solid [source]
- classmethod extrudeLinear(outerWire: Wire, innerWires: List[Wire], vecNormal: Union[Vector, Tuple[Union[int, float], Union[int, float]], Tuple[Union[int, float], Union[int, float], Union[int, float]]], taper: Union[float, int] = 0) Solid
Attempt to extrude the list of wires into a prismatic solid in the provided direction
- Parameters:
outerWire (Wire) – the outermost wire
innerWires (List[Wire]) – a list of inner wires
vecNormal (Union[Vector, Tuple[Union[int, float], Union[int, float]], Tuple[Union[int, float], Union[int, float], Union[int, float]]]) – a vector along which to extrude the wires
taper (Union[float, int]) – taper angle, default=0
- Returns:
a Solid object
- Return type:
The wires must not intersect
Extruding wires is very non-trivial. Nested wires imply very different geometry, and there are many geometries that are invalid. In general, the following conditions must be met:
all wires must be closed
there cannot be any intersecting or self-intersecting wires
wires must be listed from outside in
more than one levels of nesting is not supported reliably
This method will attempt to sort the wires, but there is much work remaining to make this method reliable.
- classmethod extrudeLinearWithRotation(outerWire: Wire, innerWires: List[Wire], vecCenter: Union[Vector, Tuple[Union[int, float], Union[int, float]], Tuple[Union[int, float], Union[int, float], Union[int, float]]], vecNormal: Union[Vector, Tuple[Union[int, float], Union[int, float]], Tuple[Union[int, float], Union[int, float], Union[int, float]]], angleDegrees: Union[float, int]) Solid [source]
- classmethod extrudeLinearWithRotation(face: Face, vecCenter: Union[Vector, Tuple[Union[int, float], Union[int, float]], Tuple[Union[int, float], Union[int, float], Union[int, float]]], vecNormal: Union[Vector, Tuple[Union[int, float], Union[int, float]], Tuple[Union[int, float], Union[int, float], Union[int, float]]], angleDegrees: Union[float, int]) Solid
Creates a ‘twisted prism’ by extruding, while simultaneously rotating around the extrusion vector.
Though the signature may appear to be similar enough to extrudeLinear to merit combining them, the construction methods used here are different enough that they should be separate.
At a high level, the steps followed are:
accept a set of wires
create another set of wires like this one, but which are transformed and rotated
create a ruledSurface between the sets of wires
create a shell and compute the resulting object
- Parameters:
outerWire (Wire) – the outermost wire
innerWires (List[Wire]) – a list of inner wires
vecCenter (Union[Vector, Tuple[Union[int, float], Union[int, float]], Tuple[Union[int, float], Union[int, float], Union[int, float]]]) – the center point about which to rotate. the axis of rotation is defined by vecNormal, located at vecCenter.
vecNormal (Union[Vector, Tuple[Union[int, float], Union[int, float]], Tuple[Union[int, float], Union[int, float], Union[int, float]]]) – a vector along which to extrude the wires
angleDegrees (Union[float, int]) – the angle to rotate through while extruding
- Returns:
a Solid object
- Return type:
- classmethod interpPlate(surf_edges, surf_pts, thickness, degree=3, nbPtsOnCur=15, nbIter=2, anisotropy=False, tol2d=1e-05, tol3d=0.0001, tolAng=0.01, tolCurv=0.1, maxDeg=8, maxSegments=9) Union[Solid, Face] [source]
Returns a plate surface that is ‘thickness’ thick, enclosed by ‘surf_edge_pts’ points, and going through ‘surf_pts’ points.
- Parameters:
surf_edges – list of [x,y,z] float ordered coordinates or list of ordered or unordered wires
surf_pts – list of [x,y,z] float coordinates (uses only edges if [])
thickness – thickness may be negative or positive depending on direction, (returns 2D surface if 0)
degree – >=2
nbPtsOnCur – number of points on curve >= 15
nbIter – number of iterations >= 2
anisotropy – bool Anisotropy
tol2d – 2D tolerance >0
tol3d – 3D tolerance >0
tolAng – angular tolerance
tolCurv – tolerance for curvature >0
maxDeg – highest polynomial degree >= 2
maxSegments – greatest number of segments >= 2
- Return type:
- static isSolid(obj: Shape) bool [source]
Returns true if the object is a solid, false otherwise
- Parameters:
obj (Shape) –
- Return type:
bool
- classmethod makeBox(length,width,height,[pnt,dir]) -- Make a box located in pnt with the dimensions (length,width,height)[source]
By default pnt=Vector(0,0,0) and dir=Vector(0,0,1)
- Parameters:
length (float) –
width (float) –
height (float) –
pnt (Union[Vector, Tuple[Union[int, float], Union[int, float]], Tuple[Union[int, float], Union[int, float], Union[int, float]]]) –
dir (Union[Vector, Tuple[Union[int, float], Union[int, float]], Tuple[Union[int, float], Union[int, float], Union[int, float]]]) –
- Return type:
- classmethod makeCone(radius1: float, radius2: float, height: float, pnt: ~typing.Union[~cadquery.occ_impl.geom.Vector, ~typing.Tuple[~typing.Union[int, float], ~typing.Union[int, float]], ~typing.Tuple[~typing.Union[int, float], ~typing.Union[int, float], ~typing.Union[int, float]]] = Vector: (0.0, 0.0, 0.0), dir: ~typing.Union[~cadquery.occ_impl.geom.Vector, ~typing.Tuple[~typing.Union[int, float], ~typing.Union[int, float]], ~typing.Tuple[~typing.Union[int, float], ~typing.Union[int, float], ~typing.Union[int, float]]] = Vector: (0.0, 0.0, 1.0), angleDegrees: float = 360) Solid [source]
Make a cone with given radii and height By default pnt=Vector(0,0,0), dir=Vector(0,0,1) and angle=360
- Parameters:
radius1 (float) –
radius2 (float) –
height (float) –
pnt (Union[Vector, Tuple[Union[int, float], Union[int, float]], Tuple[Union[int, float], Union[int, float], Union[int, float]]]) –
dir (Union[Vector, Tuple[Union[int, float], Union[int, float]], Tuple[Union[int, float], Union[int, float], Union[int, float]]]) –
angleDegrees (float) –
- Return type:
- classmethod makeCylinder(radius: float, height: float, pnt: ~typing.Union[~cadquery.occ_impl.geom.Vector, ~typing.Tuple[~typing.Union[int, float], ~typing.Union[int, float]], ~typing.Tuple[~typing.Union[int, float], ~typing.Union[int, float], ~typing.Union[int, float]]] = Vector: (0.0, 0.0, 0.0), dir: ~typing.Union[~cadquery.occ_impl.geom.Vector, ~typing.Tuple[~typing.Union[int, float], ~typing.Union[int, float]], ~typing.Tuple[~typing.Union[int, float], ~typing.Union[int, float], ~typing.Union[int, float]]] = Vector: (0.0, 0.0, 1.0), angleDegrees: float = 360) Solid [source]
makeCylinder(radius,height,[pnt,dir,angle]) – Make a cylinder with a given radius and height By default pnt=Vector(0,0,0),dir=Vector(0,0,1) and angle=360
- Parameters:
radius (float) –
height (float) –
pnt (Union[Vector, Tuple[Union[int, float], Union[int, float]], Tuple[Union[int, float], Union[int, float], Union[int, float]]]) –
dir (Union[Vector, Tuple[Union[int, float], Union[int, float]], Tuple[Union[int, float], Union[int, float], Union[int, float]]]) –
angleDegrees (float) –
- Return type:
- classmethod makeLoft(listOfWire: List[Wire], ruled: bool = False) Solid [source]
makes a loft from a list of wires The wires will be converted into faces when possible– it is presumed that nobody ever actually wants to make an infinitely thin shell for a real FreeCADPart.
- classmethod makeSphere(radius: float, pnt: ~typing.Union[~cadquery.occ_impl.geom.Vector, ~typing.Tuple[~typing.Union[int, float], ~typing.Union[int, float]], ~typing.Tuple[~typing.Union[int, float], ~typing.Union[int, float], ~typing.Union[int, float]]] = Vector: (0.0, 0.0, 0.0), dir: ~typing.Union[~cadquery.occ_impl.geom.Vector, ~typing.Tuple[~typing.Union[int, float], ~typing.Union[int, float]], ~typing.Tuple[~typing.Union[int, float], ~typing.Union[int, float], ~typing.Union[int, float]]] = Vector: (0.0, 0.0, 1.0), angleDegrees1: float = 0, angleDegrees2: float = 90, angleDegrees3: float = 360) Shape [source]
Make a sphere with a given radius By default pnt=Vector(0,0,0), dir=Vector(0,0,1), angle1=0, angle2=90 and angle3=360
- Parameters:
radius (float) –
pnt (Union[Vector, Tuple[Union[int, float], Union[int, float]], Tuple[Union[int, float], Union[int, float], Union[int, float]]]) –
dir (Union[Vector, Tuple[Union[int, float], Union[int, float]], Tuple[Union[int, float], Union[int, float], Union[int, float]]]) –
angleDegrees1 (float) –
angleDegrees2 (float) –
angleDegrees3 (float) –
- Return type:
- classmethod makeTorus(radius1: float, radius2: float, pnt: ~typing.Union[~cadquery.occ_impl.geom.Vector, ~typing.Tuple[~typing.Union[int, float], ~typing.Union[int, float]], ~typing.Tuple[~typing.Union[int, float], ~typing.Union[int, float], ~typing.Union[int, float]]] = Vector: (0.0, 0.0, 0.0), dir: ~typing.Union[~cadquery.occ_impl.geom.Vector, ~typing.Tuple[~typing.Union[int, float], ~typing.Union[int, float]], ~typing.Tuple[~typing.Union[int, float], ~typing.Union[int, float], ~typing.Union[int, float]]] = Vector: (0.0, 0.0, 1.0), angleDegrees1: float = 0, angleDegrees2: float = 360) Solid [source]
makeTorus(radius1,radius2,[pnt,dir,angle1,angle2,angle]) – Make a torus with a given radii and angles By default pnt=Vector(0,0,0),dir=Vector(0,0,1),angle1=0 ,angle1=360 and angle=360
- Parameters:
radius1 (float) –
radius2 (float) –
pnt (Union[Vector, Tuple[Union[int, float], Union[int, float]], Tuple[Union[int, float], Union[int, float], Union[int, float]]]) –
dir (Union[Vector, Tuple[Union[int, float], Union[int, float]], Tuple[Union[int, float], Union[int, float], Union[int, float]]]) –
angleDegrees1 (float) –
angleDegrees2 (float) –
- Return type:
- classmethod makeWedge(dx: float, dy: float, dz: float, xmin: float, zmin: float, xmax: float, zmax: float, pnt: ~typing.Union[~cadquery.occ_impl.geom.Vector, ~typing.Tuple[~typing.Union[int, float], ~typing.Union[int, float]], ~typing.Tuple[~typing.Union[int, float], ~typing.Union[int, float], ~typing.Union[int, float]]] = Vector: (0.0, 0.0, 0.0), dir: ~typing.Union[~cadquery.occ_impl.geom.Vector, ~typing.Tuple[~typing.Union[int, float], ~typing.Union[int, float]], ~typing.Tuple[~typing.Union[int, float], ~typing.Union[int, float], ~typing.Union[int, float]]] = Vector: (0.0, 0.0, 1.0)) Solid [source]
Make a wedge located in pnt By default pnt=Vector(0,0,0) and dir=Vector(0,0,1)
- Parameters:
dx (float) –
dy (float) –
dz (float) –
xmin (float) –
zmin (float) –
xmax (float) –
zmax (float) –
pnt (Union[Vector, Tuple[Union[int, float], Union[int, float]], Tuple[Union[int, float], Union[int, float], Union[int, float]]]) –
dir (Union[Vector, Tuple[Union[int, float], Union[int, float]], Tuple[Union[int, float], Union[int, float], Union[int, float]]]) –
- Return type:
- classmethod revolve(outerWire: Wire, innerWires: List[Wire], angleDegrees: Union[float, int], axisStart: Union[Vector, Tuple[Union[int, float], Union[int, float]], Tuple[Union[int, float], Union[int, float], Union[int, float]]], axisEnd: Union[Vector, Tuple[Union[int, float], Union[int, float]], Tuple[Union[int, float], Union[int, float], Union[int, float]]]) Solid [source]
- classmethod revolve(face: Face, angleDegrees: Union[float, int], axisStart: Union[Vector, Tuple[Union[int, float], Union[int, float]], Tuple[Union[int, float], Union[int, float], Union[int, float]]], axisEnd: Union[Vector, Tuple[Union[int, float], Union[int, float]], Tuple[Union[int, float], Union[int, float], Union[int, float]]]) Solid
Attempt to revolve the list of wires into a solid in the provided direction
- Parameters:
outerWire (Wire) – the outermost wire
innerWires (List[Wire]) – a list of inner wires
angleDegrees (float, anything less than 360 degrees will leave the shape open) – the angle to revolve through.
axisStart (Union[Vector, Tuple[Union[int, float], Union[int, float]], Tuple[Union[int, float], Union[int, float], Union[int, float]]]) – the start point of the axis of rotation
axisEnd (Union[Vector, Tuple[Union[int, float], Union[int, float]], Tuple[Union[int, float], Union[int, float], Union[int, float]]]) – the end point of the axis of rotation
- Returns:
a Solid object
- Return type:
The wires must not intersect
all wires must be closed
there cannot be any intersecting or self-intersecting wires
wires must be listed from outside in
more than one levels of nesting is not supported reliably
the wire(s) that you’re revolving cannot be centered
This method will attempt to sort the wires, but there is much work remaining to make this method reliable.
- classmethod sweep(outerWire: Wire, innerWires: List[Wire], path: Union[Wire, Edge], makeSolid: bool = True, isFrenet: bool = False, mode: Optional[Union[Vector, Wire, Edge]] = None, transitionMode: Literal['transformed', 'round', 'right'] = 'transformed') Shape [source]
- classmethod sweep(face: Face, path: Union[Wire, Edge], makeSolid: bool = True, isFrenet: bool = False, mode: Optional[Union[Vector, Wire, Edge]] = None, transitionMode: Literal['transformed', 'round', 'right'] = 'transformed') Shape
Attempt to sweep the list of wires into a prismatic solid along the provided path
- Parameters:
outerWire (Wire) – the outermost wire
innerWires (List[Wire]) – a list of inner wires
path (Union[Wire, Edge]) – The wire to sweep the face resulting from the wires over
makeSolid (bool) – return Solid or Shell (default True)
isFrenet (bool) – Frenet mode (default False)
mode (Optional[Union[Vector, Wire, Edge]]) – additional sweep mode parameters
transitionMode (Literal['transformed', 'round', 'right']) – handling of profile orientation at C1 path discontinuities. Possible values are {‘transformed’,’round’, ‘right’} (default: ‘right’).
- Returns:
a Solid object
- Return type:
- classmethod sweep_multi(profiles: Iterable[Union[Wire, Face]], path: Union[Wire, Edge], makeSolid: bool = True, isFrenet: bool = False, mode: Optional[Union[Vector, Wire, Edge]] = None) Solid [source]
Multi section sweep. Only single outer profile per section is allowed.
- Parameters:
- Returns:
a Solid object
- Return type:
- class cadquery.StringSyntaxSelector(selectorString)[source]
Bases:
Selector
Filter lists objects using a simple string syntax. All of the filters available in the string syntax are also available ( usually with more functionality ) through the creation of full-fledged selector objects. see
Selector
and its subclassesFiltering works differently depending on the type of object list being filtered.
- Parameters:
selectorString – A two-part selector string, [selector][axis]
- Returns:
objects that match the specified selector
*Modifiers* are
('|','+','-','<','>','%')
- |:
parallel to ( same as
ParallelDirSelector
). Can return multiple objects.- #:
perpendicular to (same as
PerpendicularDirSelector
)- +:
positive direction (same as
DirectionSelector
)- -:
negative direction (same as
DirectionSelector
)- >:
maximize (same as
DirectionMinMaxSelector
with directionMax=True)- <:
minimize (same as
DirectionMinMaxSelector
with directionMax=False )- %:
curve/surface type (same as
TypeSelector
)
*axisStrings* are:
X,Y,Z,XY,YZ,XZ
or(x,y,z)
which defines an arbitrary directionIt is possible to combine simple selectors together using logical operations. The following operations are supported
- and:
Logical AND, e.g. >X and >Y
- or:
Logical OR, e.g. |X or |Y
- not:
Logical NOT, e.g. not #XY
- exc(ept):
Set difference (equivalent to AND NOT): |X exc >Z
Finally, it is also possible to use even more complex expressions with nesting and arbitrary number of terms, e.g.
(not >X[0] and #XY) or >XY[0]
Selectors are a complex topic: see String Selectors Reference for more information
- class cadquery.TypeSelector(typeString: str)[source]
Bases:
Selector
Selects objects having the prescribed geometry type.
- Applicability:
Faces: PLANE, CYLINDER, CONE, SPHERE, TORUS, BEZIER, BSPLINE, REVOLUTION, EXTRUSION, OFFSET, OTHER Edges: LINE, CIRCLE, ELLIPSE, HYPERBOLA, PARABOLA, BEZIER, BSPLINE, OFFSET, OTHER
You can use the string selector syntax. For example this:
CQ(aCube).faces ( TypeSelector("PLANE") )
will select 6 faces, and is equivalent to:
CQ(aCube).faces( "%PLANE" )
- Parameters:
typeString (str) –
- class cadquery.Vector(x: float, y: float, z: float)[source]
- class cadquery.Vector(x: float, y: float)
- class cadquery.Vector(v: Vector)
- class cadquery.Vector(v: Sequence[float])
- class cadquery.Vector(v: Union[gp_Vec, gp_Pnt, gp_Dir, gp_XYZ])
- class cadquery.Vector
Bases:
object
Create a 3-dimensional vector
- Parameters:
args – a 3D vector, with x-y-z parts.
- you can either provide:
nothing (in which case the null vector is return)
a gp_Vec
a vector ( in which case it is copied )
a 3-tuple
a 2-tuple (z assumed to be 0)
three float values: x, y, and z
two float values: x,y
- Center() Vector [source]
Return the vector itself
The center of myself is myself. Provided so that vectors, vertices, and other shapes all support a common interface, when Center() is requested for all objects on the stack.
- Return type:
- __eq__(other: Vector) bool [source]
Return self==value.
- Parameters:
other (Vector) –
- Return type:
bool
- __hash__ = None
- __init__(x: float, y: float, z: float) None [source]
- __init__(x: float, y: float) None
- __init__(v: Vector) None
- __init__(v: Sequence[float]) None
- __init__(v: Union[gp_Vec, gp_Pnt, gp_Dir, gp_XYZ]) None
- __init__() None
- __weakref__
list of weak references to the object (if defined)
- multiply(scale: float) Vector [source]
Return a copy multiplied by the provided scalar
- Parameters:
scale (float) –
- Return type:
- class cadquery.Vertex(obj: TopoDS_Shape, forConstruction: bool = False)[source]
Bases:
Shape
A Single Point in Space
- Parameters:
obj (TopoDS_Shape) –
forConstruction (bool) –
- class cadquery.Wire(obj: TopoDS_Shape)[source]
-
A series of connected, ordered Edges, that typically bounds a Face
- Parameters:
obj (TopoDS_Shape) –
- classmethod assembleEdges(listOfEdges: Iterable[Edge]) Wire [source]
Attempts to build a wire that consists of the edges in the provided list
- Parameters:
cls –
listOfEdges (Iterable[Edge]) – a list of Edge objects. The edges are not to be consecutive.
- Returns:
a wire with the edges assembled
- Return type:
BRepBuilderAPI_MakeWire::Error() values:
BRepBuilderAPI_WireDone = 0
BRepBuilderAPI_EmptyWire = 1
BRepBuilderAPI_DisconnectedWire = 2
BRepBuilderAPI_NonManifoldWire = 3
- classmethod combine(listOfWires: Iterable[Union[Wire, Edge]], tol: float = 1e-09) List[Wire] [source]
Attempt to combine a list of wires and edges into a new wire.
- classmethod makeCircle(radius: float, center: Union[Vector, Tuple[Union[int, float], Union[int, float]], Tuple[Union[int, float], Union[int, float], Union[int, float]]], normal: Union[Vector, Tuple[Union[int, float], Union[int, float]], Tuple[Union[int, float], Union[int, float], Union[int, float]]]) Wire [source]
Makes a Circle centered at the provided point, having normal in the provided direction
- Parameters:
radius (float) – floating point radius of the circle, must be > 0
center (Union[Vector, Tuple[Union[int, float], Union[int, float]], Tuple[Union[int, float], Union[int, float], Union[int, float]]]) – vector representing the center of the circle
normal (Union[Vector, Tuple[Union[int, float], Union[int, float]], Tuple[Union[int, float], Union[int, float], Union[int, float]]]) – vector representing the direction of the plane the circle should lie in
- Return type:
- classmethod makeEllipse(x_radius: float, y_radius: float, center: Union[Vector, Tuple[Union[int, float], Union[int, float]], Tuple[Union[int, float], Union[int, float], Union[int, float]]], normal: Union[Vector, Tuple[Union[int, float], Union[int, float]], Tuple[Union[int, float], Union[int, float], Union[int, float]]], xDir: Union[Vector, Tuple[Union[int, float], Union[int, float]], Tuple[Union[int, float], Union[int, float], Union[int, float]]], angle1: float = 360.0, angle2: float = 360.0, rotation_angle: float = 0.0, closed: bool = True) Wire [source]
Makes an Ellipse centered at the provided point, having normal in the provided direction
- Parameters:
x_radius (float) – floating point major radius of the ellipse (x-axis), must be > 0
y_radius (float) – floating point minor radius of the ellipse (y-axis), must be > 0
center (Union[Vector, Tuple[Union[int, float], Union[int, float]], Tuple[Union[int, float], Union[int, float], Union[int, float]]]) – vector representing the center of the circle
normal (Union[Vector, Tuple[Union[int, float], Union[int, float]], Tuple[Union[int, float], Union[int, float], Union[int, float]]]) – vector representing the direction of the plane the circle should lie in
angle1 (float) – start angle of arc
angle2 (float) – end angle of arc
rotation_angle (float) – angle to rotate the created ellipse / arc
xDir (Union[Vector, Tuple[Union[int, float], Union[int, float]], Tuple[Union[int, float], Union[int, float], Union[int, float]]]) –
closed (bool) –
- Return type:
- classmethod makeHelix(pitch: float, height: float, radius: float, center: ~typing.Union[~cadquery.occ_impl.geom.Vector, ~typing.Tuple[~typing.Union[int, float], ~typing.Union[int, float]], ~typing.Tuple[~typing.Union[int, float], ~typing.Union[int, float], ~typing.Union[int, float]]] = Vector: (0.0, 0.0, 0.0), dir: ~typing.Union[~cadquery.occ_impl.geom.Vector, ~typing.Tuple[~typing.Union[int, float], ~typing.Union[int, float]], ~typing.Tuple[~typing.Union[int, float], ~typing.Union[int, float], ~typing.Union[int, float]]] = Vector: (0.0, 0.0, 1.0), angle: float = 360.0, lefthand: bool = False) Wire [source]
Make a helix with a given pitch, height and radius By default a cylindrical surface is used to create the helix. If the fourth parameter is set (the apex given in degree) a conical surface is used instead’
- Parameters:
pitch (float) –
height (float) –
radius (float) –
center (Union[Vector, Tuple[Union[int, float], Union[int, float]], Tuple[Union[int, float], Union[int, float], Union[int, float]]]) –
dir (Union[Vector, Tuple[Union[int, float], Union[int, float]], Tuple[Union[int, float], Union[int, float], Union[int, float]]]) –
angle (float) –
lefthand (bool) –
- Return type:
- classmethod makePolygon(listOfVertices: Iterable[Union[Vector, Tuple[Union[int, float], Union[int, float]], Tuple[Union[int, float], Union[int, float], Union[int, float]]]], forConstruction: bool = False, close: bool = False) Wire [source]
Construct a polygonal wire from points.
- class cadquery.Workplane(obj: Union[Vector, Location, Shape, Sketch])[source]
- class cadquery.Workplane(inPlane: Union[Plane, str] = 'XY', origin: Union[Tuple[float, float], Tuple[float, float, float], Vector] = (0, 0, 0), obj: Optional[Union[Vector, Location, Shape, Sketch]] = None)
Bases:
object
Defines a coordinate system in space, in which 2D coordinates can be used.
- Parameters:
plane (a Plane object, or a string in (XY|YZ|XZ|front|back|top|bottom|left|right)) – the plane in which the workplane will be done
origin (a 3-tuple in global coordinates, or None to default to the origin) – the desired origin of the new workplane
obj (a CAD primitive, or None to use the centerpoint of the plane as the initial stack value.) – an object to use initially for the stack
- Raises:
ValueError if the provided plane is not a plane, a valid named workplane
- Returns:
A Workplane object, with coordinate system matching the supplied plane.
The most common use is:
s = Workplane("XY")
After creation, the stack contains a single point, the origin of the underlying plane, and the current point is on the origin.
Note
You can also create workplanes on the surface of existing faces using
workplane()
- __add__(toUnion: Union[Workplane, Solid, Compound]) T [source]
Syntactic sugar for union.
Notice that
r = a + b
is equivalent tor = a.union(b)
andr = a | b
.
- __and__(toUnion: Union[Workplane, Solid, Compound]) T [source]
Syntactic sugar for intersect.
Notice that
r = a & b
is equivalent tor = a.intersect(b)
.Example:
Box = Workplane("XY").box(1, 1, 1, centered=(False, False, False)) Sphere = Workplane("XY").sphere(1) result = Box & Sphere
- __init__(obj: Union[Vector, Location, Shape, Sketch]) None [source]
- __init__(inPlane: Union[Plane, str] = 'XY', origin: Union[Tuple[float, float], Tuple[float, float, float], Vector] = (0, 0, 0), obj: Optional[Union[Vector, Location, Shape, Sketch]] = None) None
make a workplane from a particular plane
- Parameters:
inPlane (a Plane object, or a string in (XY|YZ|XZ|front|back|top|bottom|left|right)) – the plane in which the workplane will be done
origin (a 3-tuple in global coordinates, or None to default to the origin) – the desired origin of the new workplane
obj (a CAD primitive, or None to use the centerpoint of the plane as the initial stack value.) – an object to use initially for the stack
- Raises:
ValueError if the provided plane is not a plane, or one of XY|YZ|XZ
- Returns:
A Workplane object, with coordinate system matching the supplied plane.
The most common use is:
s = Workplane("XY")
After creation, the stack contains a single point, the origin of the underlying plane, and the current point is on the origin.
- __or__(toUnion: Union[Workplane, Solid, Compound]) T [source]
Syntactic sugar for union.
Notice that
r = a | b
is equivalent tor = a.union(b)
andr = a + b
.Example:
Box = Workplane("XY").box(1, 1, 1, centered=(False, False, False)) Sphere = Workplane("XY").sphere(1) result = Box | Sphere
- __sub__(toUnion: Union[Workplane, Solid, Compound]) T [source]
Syntactic sugar for cut.
Notice that
r = a - b
is equivalent tor = a.cut(b)
.Example:
Box = Workplane("XY").box(1, 1, 1, centered=(False, False, False)) Sphere = Workplane("XY").sphere(1) result = Box - Sphere
- __weakref__
list of weak references to the object (if defined)
- add(obj: Workplane) T [source]
- add(obj: Union[Vector, Location, Shape, Sketch]) T
- add(obj: Iterable[Union[Vector, Location, Shape, Sketch]]) T
Adds an object or a list of objects to the stack
- Parameters:
obj (a Workplane, CAD primitive, or list of CAD primitives) – an object to add
- Returns:
a Workplane with the requested operation performed
If a Workplane object, the values of that object’s stack are added. If a list of cad primitives, they are all added. If a single CAD primitive then it is added.
Used in rare cases when you need to combine the results of several CQ results into a single Workplane object.
- all() List[T] [source]
Return a list of all CQ objects on the stack.
useful when you need to operate on the elements individually.
Contrast with vals, which returns the underlying objects for all of the items on the stack
- Parameters:
self (T) –
- Return type:
List[T]
- box(length: float, width: float, height: float, centered: Union[bool, Tuple[bool, bool, bool]] = True, combine: Union[bool, Literal['cut', 'a', 's']] = True, clean: bool = True) T [source]
Return a 3d box with specified dimensions for each object on the stack.
- Parameters:
self (T) –
length (float) – box size in X direction
width (float) – box size in Y direction
height (float) – box size in Z direction
centered (Union[bool, Tuple[bool, bool, bool]]) – If True, the box will be centered around the reference point. If False, the corner of the box will be on the reference point and it will extend in the positive x, y and z directions. Can also use a 3-tuple to specify centering along each axis.
combine (Union[bool, Literal['cut', 'a', 's']]) – should the results be combined with other solids on the stack (and each other)?
clean (bool) – call
clean()
afterwards to have a clean shape
- Return type:
T
One box is created for each item on the current stack. If no items are on the stack, one box using the current workplane center is created.
If combine is true, the result will be a single object on the stack. If a solid was found in the chain, the result is that solid with all boxes produced fused onto it otherwise, the result is the combination of all the produced boxes.
If combine is false, the result will be a list of the boxes produced.
Most often boxes form the basis for a part:
# make a single box with lower left corner at origin s = Workplane().box(1, 2, 3, centered=False)
But sometimes it is useful to create an array of them:
# create 4 small square bumps on a larger base plate: s = ( Workplane(). box(4, 4, 0.5). faces(">Z"). workplane(). rect(3, 3, forConstruction=True) .vertices() .box(0.25, 0.25, 0.25, combine=True) )
- cboreHole(diameter: float, cboreDiameter: float, cboreDepth: float, depth: Optional[float] = None, clean: bool = True) T [source]
Makes a counterbored hole for each item on the stack.
- Parameters:
self (T) –
diameter (float) – the diameter of the hole
cboreDiameter (float) – the diameter of the cbore, must be greater than hole diameter
cboreDepth (float > 0) – depth of the counterbore
depth (float > 0 or None to drill thru the entire part) – the depth of the hole
clean (bool) – call
clean()
afterwards to have a clean shape
- Return type:
T
The surface of the hole is at the current workplane plane.
One hole is created for each item on the stack. A very common use case is to use a construction rectangle to define the centers of a set of holes, like so:
s = ( Workplane() .box(2, 4, 0.5) .faces(">Z") .workplane() .rect(1.5, 3.5, forConstruction=True) .vertices() .cboreHole(0.125, 0.25, 0.125, depth=None) )
This sample creates a plate with a set of holes at the corners.
Plugin Note: this is one example of the power of plugins. Counterbored holes are quite time consuming to create, but are quite easily defined by users.
see
cskHole()
to make countersinks instead of counterbores
- center(x: float, y: float) T [source]
Shift local coordinates to the specified location.
The location is specified in terms of local coordinates.
- Parameters:
self (T) –
x (float) – the new x location
y (float) – the new y location
- Returns:
the Workplane object, with the center adjusted.
- Return type:
T
The current point is set to the new center. This method is useful to adjust the center point after it has been created automatically on a face, but not where you’d like it to be.
In this example, we adjust the workplane center to be at the corner of a cube, instead of the center of a face, which is the default:
#this workplane is centered at x=0.5,y=0.5, the center of the upper face s = Workplane().box(1,1,1).faces(">Z").workplane() s = s.center(-0.5,-0.5) # move the center to the corner t = s.circle(0.25).extrude(0.2) assert ( t.faces().size() == 9 ) # a cube with a cylindrical nub at the top right corner
The result is a cube with a round boss on the corner
- chamfer(length: float, length2: Optional[float] = None) T [source]
Chamfers a solid on the selected edges.
The edges on the stack are chamfered. The solid to which the edges belong must be in the parent chain of the selected edges.
Optional parameter length2 can be supplied with a different value than length for a chamfer that is shorter on one side longer on the other side.
- Parameters:
self (T) –
length (float) – the length of the chamfer, must be greater than zero
length2 (Optional[float]) – optional parameter for asymmetrical chamfer
- Raises:
ValueError – if at least one edge is not selected
ValueError – if the solid containing the edge is not in the chain
- Returns:
CQ object with the resulting solid selected.
- Return type:
T
This example will create a unit cube, with the top edges chamfered:
s = Workplane("XY").box(1,1,1).faces("+Z").chamfer(0.1)
This example will create chamfers longer on the sides:
s = Workplane("XY").box(1,1,1).faces("+Z").chamfer(0.2, 0.1)
- circle(radius: float, forConstruction: bool = False) T [source]
Make a circle for each item on the stack.
- Parameters:
self (T) –
radius (float) – radius of the circle
forConstruction (true if the wires are for reference, false if they are creating part geometry) – should the new wires be reference geometry only?
- Returns:
a new CQ object with the created wires on the stack
- Return type:
T
A common use case is to use a for-construction rectangle to define the centers of a hole pattern:
s = Workplane().rect(4.0,4.0,forConstruction=True).vertices().circle(0.25)
Creates 4 circles at the corners of a square centered on the origin. Another common case is to use successive circle() calls to create concentric circles. This works because the center of a circle is its reference point:
s = Workplane().circle(2.0).circle(1.0)
Creates two concentric circles, which when extruded will form a ring.
- Future Enhancements:
better way to handle forConstruction project points not in the workplane plane onto the workplane plane
- clean() T [source]
Cleans the current solid by removing unwanted edges from the faces.
Normally you don’t have to call this function. It is automatically called after each related operation. You can disable this behavior with clean=False parameter if method has any. In some cases this can improve performance drastically but is generally dis-advised since it may break some operations such as fillet.
Note that in some cases where lots of solid operations are chained, clean() may actually improve performance since the shape is ‘simplified’ at each step and thus next operation is easier.
Also note that, due to limitation of the underlying engine, clean may fail to produce a clean output in some cases such as spherical faces.
- Parameters:
self (T) –
- Return type:
T
- close() T [source]
End construction, and attempt to build a closed wire.
- Returns:
a CQ object with a completed wire on the stack, if possible.
- Parameters:
self (T) –
- Return type:
T
After 2D (or 3D) drafting with methods such as lineTo, threePointArc, tangentArcPoint and polyline, it is necessary to convert the edges produced by these into one or more wires.
When a set of edges is closed, CadQuery assumes it is safe to build the group of edges into a wire. This example builds a simple triangular prism:
s = Workplane().lineTo(1,0).lineTo(1,1).close().extrude(0.2)
- combine(clean: bool = True, glue: bool = False, tol: Optional[float] = None) T [source]
Attempts to combine all of the items on the stack into a single item.
WARNING: all of the items must be of the same type!
- Parameters:
self (T) –
clean (bool) – call
clean()
afterwards to have a clean shapeglue (bool) – use a faster gluing mode for non-overlapping shapes (default False)
tol (Optional[float]) – tolerance value for fuzzy bool operation mode (default None)
- Raises:
ValueError if there are no items on the stack, or if they cannot be combined
- Returns:
a CQ object with the resulting object selected
- Return type:
T
- combineSolids(otherCQToCombine: Optional[Workplane] = None) Workplane [source]
!!!DEPRECATED!!! use union() Combines all solids on the current stack, and any context object, together into a single object.
After the operation, the returned solid is also the context solid.
- Parameters:
otherCQToCombine (Optional[Workplane]) – another CadQuery to combine.
- Returns:
a CQ object with the resulting combined solid on the stack.
- Return type:
Most of the time, both objects will contain a single solid, which is combined and returned on the stack of the new object.
- compounds(selector: Optional[Union[str, Selector]] = None, tag: Optional[str] = None) T [source]
Select compounds on the stack, optionally filtering the selection. If there are multiple objects on the stack, they are collected and a list of all the distinct compounds is returned.
- Parameters:
self (T) –
selector (Optional[Union[str, Selector]]) – optional Selector object, or string selector expression (see
StringSyntaxSelector
)tag (Optional[str]) – if set, search the tagged object instead of self
- Returns:
a CQ object who’s stack contains all of the distinct compounds of all objects on the current stack, filtered by the provided selector.
- Return type:
T
A compound contains multiple CAD primitives that resulted from a single operation, such as a union, cut, split, or fillet. Compounds can contain multiple edges, wires, or solids.
- consolidateWires() T [source]
Attempt to consolidate wires on the stack into a single. If possible, a new object with the results are returned. if not possible, the wires remain separated
- Parameters:
self (T) –
- Return type:
T
- copyWorkplane(obj: T) T [source]
Copies the workplane from obj.
- Parameters:
obj (a CQ object) – an object to copy the workplane from
- Returns:
a CQ object with obj’s workplane
- Return type:
T
- cskHole(diameter: float, cskDiameter: float, cskAngle: float, depth: Optional[float] = None, clean: bool = True) T [source]
Makes a countersunk hole for each item on the stack.
- Parameters:
self (T) –
diameter (float > 0) – the diameter of the hole
cskDiameter (float) – the diameter of the countersink, must be greater than hole diameter
cskAngle (float > 0) – angle of the countersink, in degrees ( 82 is common )
depth (float > 0 or None to drill thru the entire part.) – the depth of the hole
clean (bool) – call
clean()
afterwards to have a clean shape
- Return type:
T
The surface of the hole is at the current workplane.
One hole is created for each item on the stack. A very common use case is to use a construction rectangle to define the centers of a set of holes, like so:
s = ( Workplane() .box(2, 4, 0.5) .faces(">Z") .workplane() .rect(1.5, 3.5, forConstruction=True) .vertices() .cskHole(0.125, 0.25, 82, depth=None) )
This sample creates a plate with a set of holes at the corners.
Plugin Note: this is one example of the power of plugins. CounterSunk holes are quite time consuming to create, but are quite easily defined by users.
see
cboreHole()
to make counterbores instead of countersinks
- cut(toCut: Union[Workplane, Solid, Compound], clean: bool = True, tol: Optional[float] = None) T [source]
Cuts the provided solid from the current solid, IE, perform a solid subtraction.
- Parameters:
- Raises:
ValueError – if there is no solid to subtract from in the chain
- Returns:
a Workplane object with the resulting object selected
- Return type:
T
- cutBlind(until: Union[float, Literal['next', 'last'], Face], clean: bool = True, both: bool = False, taper: Optional[float] = None) T [source]
Use all un-extruded wires in the parent chain to create a prismatic cut from existing solid.
Specify either a distance value, or one of “next”, “last” to indicate a face to cut to.
Similar to extrude, except that a solid in the parent chain is required to remove material from. cutBlind always removes material from a part.
- Parameters:
self (T) –
until (Union[float, Literal['next', 'last'], Face]) – The distance to cut to, normal to the workplane plane. When a negative float is passed the cut extends this far in the opposite direction to the normal of the plane (i.e in the solid). The string “next” cuts until the next face orthogonal to the wire normal. “last” cuts to the last face. If an object of type Face is passed, then the cut will extend until this face.
clean (bool) – call
clean()
afterwards to have a clean shapeboth (bool) – cut in both directions symmetrically
taper (Optional[float]) – angle for optional tapered extrusion
- Raises:
ValueError – if there is no solid to subtract from in the chain
- Returns:
a CQ object with the resulting object selected
- Return type:
T
see
cutThruAll()
to cut material from the entire part
- cutEach(fcn: Callable[[Location], Shape], useLocalCoords: bool = False, clean: bool = True) T [source]
Evaluates the provided function at each point on the stack (ie, eachpoint) and then cuts the result from the context solid.
- Parameters:
self (T) –
fcn (Callable[[Location], Shape]) – a function suitable for use in the eachpoint method: ie, that accepts a vector
useLocalCoords (bool) – same as for
eachpoint()
clean (bool) – call
clean()
afterwards to have a clean shape
- Raises:
ValueError – if no solids or compounds are found in the stack or parent chain
- Returns:
a CQ object that contains the resulting solid
- Return type:
T
- cutThruAll(clean: bool = True, taper: float = 0) T [source]
Use all un-extruded wires in the parent chain to create a prismatic cut from existing solid. Cuts through all material in both normal directions of workplane.
Similar to extrude, except that a solid in the parent chain is required to remove material from. cutThruAll always removes material from a part.
- Parameters:
self (T) –
clean (bool) – call
clean()
afterwards to have a clean shapetaper (float) –
- Raises:
ValueError – if there is no solid to subtract from in the chain
ValueError – if there are no pending wires to cut with
- Returns:
a CQ object with the resulting object selected
- Return type:
T
see
cutBlind()
to cut material to a limited depth
- cylinder(height: float, radius: float, direct: ~cadquery.occ_impl.geom.Vector = Vector: (0.0, 0.0, 1.0), angle: float = 360, centered: ~typing.Union[bool, ~typing.Tuple[bool, bool, bool]] = True, combine: ~typing.Union[bool, ~typing.Literal['cut', 'a', 's']] = True, clean: bool = True) T [source]
Returns a cylinder with the specified radius and height for each point on the stack
- Parameters:
self (T) –
height (float) – The height of the cylinder
radius (float) – The radius of the cylinder
direct (A three-tuple) – The direction axis for the creation of the cylinder
angle (float > 0) – The angle to sweep the cylinder arc through
centered (Union[bool, Tuple[bool, bool, bool]]) – If True, the cylinder will be centered around the reference point. If False, the corner of a bounding box around the cylinder will be on the reference point and it will extend in the positive x, y and z directions. Can also use a 3-tuple to specify centering along each axis.
combine (true to combine shapes, false otherwise) – Whether the results should be combined with other solids on the stack (and each other)
clean (bool) – call
clean()
afterwards to have a clean shape
- Returns:
A cylinder object for each point on the stack
- Return type:
T
One cylinder is created for each item on the current stack. If no items are on the stack, one cylinder is created using the current workplane center.
If combine is true, the result will be a single object on the stack. If a solid was found in the chain, the result is that solid with all cylinders produced fused onto it otherwise, the result is the combination of all the produced cylinders.
If combine is false, the result will be a list of the cylinders produced.
- each(callback: Callable[[Union[Vector, Location, Shape, Sketch]], Shape], useLocalCoordinates: bool = False, combine: Union[bool, Literal['cut', 'a', 's']] = True, clean: bool = True) T [source]
Runs the provided function on each value in the stack, and collects the return values into a new CQ object.
Special note: a newly created workplane always has its center point as its only stack item
- Parameters:
self (T) –
callBackFunction – the function to call for each item on the current stack.
useLocalCoordinates (bool) – should values be converted from local coordinates first?
combine (Union[bool, Literal['cut', 'a', 's']]) – True or “a” to combine the resulting solid with parent solids if found, “cut” or “s” to remove the resulting solid from the parent solids if found. False to keep the resulting solid separated from the parent solids.
clean (bool) – call
clean()
afterwards to have a clean shapecallback (Callable[[Union[Vector, Location, Shape, Sketch]], Shape]) –
- Return type:
T
The callback function must accept one argument, which is the item on the stack, and return one object, which is collected. If the function returns None, nothing is added to the stack. The object passed into the callBackFunction is potentially transformed to local coordinates, if useLocalCoordinates is true
useLocalCoordinates is very useful for plugin developers.
If false, the callback function is assumed to be working in global coordinates. Objects created are added as-is, and objects passed into the function are sent in using global coordinates
If true, the calling function is assumed to be working in local coordinates. Objects are transformed to local coordinates before they are passed into the callback method, and result objects are transformed to global coordinates after they are returned.
This allows plugin developers to create objects in local coordinates, without worrying about the fact that the working plane is different than the global coordinate system.
TODO: wrapper object for Wire will clean up forConstruction flag everywhere
- eachpoint(callback: Callable[[Location], Shape], useLocalCoordinates: bool = False, combine: Union[bool, Literal['cut', 'a', 's']] = False, clean: bool = True) T [source]
Same as each(), except each item on the stack is converted into a point before it is passed into the callback function.
- Returns:
CadQuery object which contains a list of vectors (points ) on its stack.
- Parameters:
self (T) –
useLocalCoordinates (bool) – should points be in local or global coordinates
combine (Union[bool, Literal['cut', 'a', 's']]) – True or “a” to combine the resulting solid with parent solids if found, “cut” or “s” to remove the resulting solid from the parent solids if found. False to keep the resulting solid separated from the parent solids.
clean (bool) – call
clean()
afterwards to have a clean shape
- Return type:
T
The resulting object has a point on the stack for each object on the original stack. Vertices and points remain a point. Faces, Wires, Solids, Edges, and Shells are converted to a point by using their center of mass.
If the stack has zero length, a single point is returned, which is the center of the current workplane/coordinate system
- edges(selector: Optional[Union[str, Selector]] = None, tag: Optional[str] = None) T [source]
Select the edges of objects on the stack, optionally filtering the selection. If there are multiple objects on the stack, the edges of all objects are collected and a list of all the distinct edges is returned.
- Parameters:
self (T) –
selector (Optional[Union[str, Selector]]) – optional Selector object, or string selector expression (see
StringSyntaxSelector
)tag (Optional[str]) – if set, search the tagged object instead of self
- Returns:
a CQ object who’s stack contains all of the distinct edges of all objects on the current stack, filtered by the provided selector.
- Return type:
T
If there are no edges for any objects on the current stack, an empty CQ object is returned
The typical use is to select the edges of a single object on the stack. For example:
Workplane().box(1, 1, 1).faces("+Z").edges().size()
returns 4, because the topmost face of a cube will contain four edges. Similarly:
Workplane().box(1, 1, 1).edges().size()
returns 12, because a cube has a total of 12 edges, And:
Workplane().box(1, 1, 1).edges("|Z").size()
returns 4, because a cube has 4 edges parallel to the z direction
- ellipse(x_radius: float, y_radius: float, rotation_angle: float = 0.0, forConstruction: bool = False) T [source]
Make an ellipse for each item on the stack.
- Parameters:
self (T) –
x_radius (float) – x radius of the ellipse (x-axis of plane the ellipse should lie in)
y_radius (float) – y radius of the ellipse (y-axis of plane the ellipse should lie in)
rotation_angle (float) – angle to rotate the ellipse
forConstruction (true if the wires are for reference, false if they are creating part geometry) – should the new wires be reference geometry only?
- Returns:
a new CQ object with the created wires on the stack
- Return type:
T
NOTE Due to a bug in opencascade (https://tracker.dev.opencascade.org/view.php?id=31290) the center of mass (equals center for next shape) is shifted. To create concentric ellipses use:
Workplane("XY") .center(10, 20).ellipse(100,10) .center(0, 0).ellipse(50, 5)
- ellipseArc(x_radius: float, y_radius: float, angle1: float = 360, angle2: float = 360, rotation_angle: float = 0.0, sense: Literal[- 1, 1] = 1, forConstruction: bool = False, startAtCurrent: bool = True, makeWire: bool = False) T [source]
Draw an elliptical arc with x and y radiuses either with start point at current point or or current point being the center of the arc
- Parameters:
self (T) –
x_radius (float) – x radius of the ellipse (along the x-axis of plane the ellipse should lie in)
y_radius (float) – y radius of the ellipse (along the y-axis of plane the ellipse should lie in)
angle1 (float) – start angle of arc
angle2 (float) – end angle of arc (angle2 == angle1 return closed ellipse = default)
rotation_angle (float) – angle to rotate the created ellipse / arc
sense (Literal[-1, 1]) – clockwise (-1) or counter clockwise (1)
startAtCurrent (bool) – True: start point of arc is moved to current point; False: center of arc is on current point
makeWire (bool) – convert the resulting arc edge to a wire
forConstruction (bool) –
- Return type:
T
- end(n: int = 1) Workplane [source]
Return the nth parent of this CQ element
- Parameters:
n (int) – number of ancestor to return (default: 1)
- Return type:
a CQ object
- Raises:
ValueError if there are no more parents in the chain.
For example:
CQ(obj).faces("+Z").vertices().end()
will return the same as:
CQ(obj).faces("+Z")
- exportSvg(fileName: str) None [source]
Exports the first item on the stack as an SVG file
For testing purposes mainly.
- Parameters:
fileName (str) – the filename to export, absolute path to the file
- Return type:
None
- extrude(until: Union[float, Literal['next', 'last'], Face], combine: Union[bool, Literal['cut', 'a', 's']] = True, clean: bool = True, both: bool = False, taper: Optional[float] = None) T [source]
Use all un-extruded wires in the parent chain to create a prismatic solid.
- Parameters:
self (T) –
until (Union[float, Literal['next', 'last'], Face]) – The distance to extrude, normal to the workplane plane. When a float is passed, the extrusion extends this far and a negative value is in the opposite direction to the normal of the plane. The string “next” extrudes until the next face orthogonal to the wire normal. “last” extrudes to the last face. If a object of type Face is passed then the extrusion will extend until this face. Note that the Workplane must contain a Solid for extruding to a given face.
combine (Union[bool, Literal['cut', 'a', 's']]) – True or “a” to combine the resulting solid with parent solids if found, “cut” or “s” to remove the resulting solid from the parent solids if found. False to keep the resulting solid separated from the parent solids.
clean (bool) – call
clean()
afterwards to have a clean shapeboth (bool) – extrude in both directions symmetrically
taper (Optional[float]) – angle for optional tapered extrusion
- Returns:
a CQ object with the resulting solid selected.
- Return type:
T
The returned object is always a CQ object, and depends on whether combine is True, and whether a context solid is already defined:
- if combine is False, the new value is pushed onto the stack. Note that when extruding
until a specified face, combine can not be False
- if combine is true, the value is combined with the context solid if it exists,
and the resulting solid becomes the new context solid.
- faces(selector: Optional[Union[str, Selector]] = None, tag: Optional[str] = None) T [source]
Select the faces of objects on the stack, optionally filtering the selection. If there are multiple objects on the stack, the faces of all objects are collected and a list of all the distinct faces is returned.
- Parameters:
self (T) –
selector (Optional[Union[str, Selector]]) – optional Selector object, or string selector expression (see
StringSyntaxSelector
)tag (Optional[str]) – if set, search the tagged object instead of self
- Returns:
a CQ object who’s stack contains all of the distinct faces of all objects on the current stack, filtered by the provided selector.
- Return type:
T
If there are no faces for any objects on the current stack, an empty CQ object is returned.
The typical use is to select the faces of a single object on the stack. For example:
Workplane().box(1, 1, 1).faces("+Z").size()
returns 1, because a cube has one face with a normal in the +Z direction. Similarly:
Workplane().box(1, 1, 1).faces().size()
returns 6, because a cube has a total of 6 faces, And:
Workplane().box(1, 1, 1).faces("|Z").size()
returns 2, because a cube has 2 faces having normals parallel to the z direction
- fillet(radius: float) T [source]
Fillets a solid on the selected edges.
The edges on the stack are filleted. The solid to which the edges belong must be in the parent chain of the selected edges.
- Parameters:
self (T) –
radius (float) – the radius of the fillet, must be > zero
- Raises:
ValueError – if at least one edge is not selected
ValueError – if the solid containing the edge is not in the chain
- Returns:
CQ object with the resulting solid selected.
- Return type:
T
This example will create a unit cube, with the top edges filleted:
s = Workplane().box(1,1,1).faces("+Z").edges().fillet(0.1)
- findFace(searchStack: bool = True, searchParents: bool = True) Face [source]
Finds the first face object in the chain, searching from the current node backwards through parents until one is found.
- Parameters:
searchStack (bool) – should objects on the stack be searched first.
searchParents (bool) – should parents be searched?
- Returns:
A face or None if no face is found.
- Return type:
- findSolid(searchStack: bool = True, searchParents: bool = True) Union[Solid, Compound] [source]
Finds the first solid object in the chain, searching from the current node backwards through parents until one is found.
- Parameters:
searchStack (bool) – should objects on the stack be searched first?
searchParents (bool) – should parents be searched?
- Raises:
ValueError – if no solid is found
- Return type:
This function is very important for chains that are modifying a single parent object, most often a solid.
Most of the time, a chain defines or selects a solid, and then modifies it using workplanes or other operations.
Plugin Developers should make use of this method to find the solid that should be modified, if the plugin implements a unary operation, or if the operation will automatically merge its results with an object already on the stack.
- first() T [source]
Return the first item on the stack
- Returns:
the first item on the stack.
- Return type:
a CQ object
- Parameters:
self (T) –
- hLine(distance: float, forConstruction: bool = False) T [source]
Make a horizontal line from the current point the provided distance
- Parameters:
self (T) –
distance (float) –
distance from current point
forConstruction (bool) –
- Returns:
the Workplane object with the current point at the end of the new line
- Return type:
T
- hLineTo(xCoord: float, forConstruction: bool = False) T [source]
Make a horizontal line from the current point to the provided x coordinate.
Useful if it is more convenient to specify the end location rather than distance, as in
hLine()
- Parameters:
self (T) –
xCoord (float) – x coordinate for the end of the line
forConstruction (bool) –
- Returns:
the Workplane object with the current point at the end of the new line
- Return type:
T
- hole(diameter: float, depth: Optional[float] = None, clean: bool = True) T [source]
Makes a hole for each item on the stack.
- Parameters:
self (T) –
diameter (float) – the diameter of the hole
depth (float > 0 or None to drill thru the entire part.) – the depth of the hole
clean (bool) – call
clean()
afterwards to have a clean shape
- Return type:
T
The surface of the hole is at the current workplane.
One hole is created for each item on the stack. A very common use case is to use a construction rectangle to define the centers of a set of holes, like so:
s = ( Workplane() .box(2, 4, 0.5) .faces(">Z") .workplane() .rect(1.5, 3.5, forConstruction=True) .vertices() .hole(0.125, 0.25, 82, depth=None) )
This sample creates a plate with a set of holes at the corners.
Plugin Note: this is one example of the power of plugins. CounterSunk holes are quite time consuming to create, but are quite easily defined by users.
see
cboreHole()
andcskHole()
to make counterbores or countersinks
- interpPlate(surf_edges: Union[Sequence[Union[Tuple[float, float], Tuple[float, float, float], Vector]], Sequence[Union[Edge, Wire]], Workplane], surf_pts: Sequence[Union[Tuple[float, float], Tuple[float, float, float], Vector]] = [], thickness: float = 0, combine: Union[bool, Literal['cut', 'a', 's']] = False, clean: bool = True, degree: int = 3, nbPtsOnCur: int = 15, nbIter: int = 2, anisotropy: bool = False, tol2d: float = 1e-05, tol3d: float = 0.0001, tolAng: float = 0.01, tolCurv: float = 0.1, maxDeg: int = 8, maxSegments: int = 9) T [source]
Returns a plate surface that is ‘thickness’ thick, enclosed by ‘surf_edge_pts’ points, and going through ‘surf_pts’ points. Using pushPoints directly with interpPlate and combine=True, can be very resource intensive depending on the complexity of the shape. In this case set combine=False.
- Parameters:
self (T) –
surf_edges (Union[Sequence[Union[Tuple[float, float], Tuple[float, float, float], Vector]], Sequence[Union[Edge, Wire]], Workplane]) – list of [x,y,z] ordered coordinates or list of ordered or unordered edges, wires
surf_pts (Sequence[Union[Tuple[float, float], Tuple[float, float, float], Vector]]) – list of points (uses only edges if [])
thickness (float) – value may be negative or positive depending on thickening direction (2D surface if 0)
combine (Union[bool, Literal['cut', 'a', 's']]) – should the results be combined with other solids on the stack (and each other)?
clean (bool) – call
clean()
afterwards to have a clean shapedegree (int) – >= 2
nbPtsOnCur (int) – number of points on curve >= 15
nbIter (int) – number of iterations >= 2
anisotropy (bool) – = bool Anisotropy
tol2d (float) – 2D tolerance
tol3d (float) – 3D tolerance
tolAng (float) – angular tolerance
tolCurv (float) – tolerance for curvature
maxDeg (int) – highest polynomial degree >= 2
maxSegments (int) – greatest number of segments >= 2
- Return type:
T
- intersect(toIntersect: Union[Workplane, Solid, Compound], clean: bool = True, tol: Optional[float] = None) T [source]
Intersects the provided solid from the current solid.
- Parameters:
- Raises:
ValueError – if there is no solid to intersect with in the chain
- Returns:
a Workplane object with the resulting object selected
- Return type:
T
- item(i: int) T [source]
Return the ith item on the stack.
- Return type:
a CQ object
- Parameters:
self (T) –
i (int) –
- largestDimension() float [source]
Finds the largest dimension in the stack.
Used internally to create thru features, this is how you can compute how long or wide a feature must be to make sure to cut through all of the material
- Raises:
ValueError – if no solids or compounds are found
- Returns:
A value representing the largest dimension of the first solid on the stack
- Return type:
float
- last() T [source]
Return the last item on the stack.
- Return type:
a CQ object
- Parameters:
self (T) –
- line(xDist: float, yDist: float, forConstruction: bool = False) T [source]
Make a line from the current point to the provided point, using dimensions relative to the current point
- Parameters:
self (T) –
xDist (float) – x distance from current point
yDist (float) – y distance from current point
forConstruction (bool) –
- Returns:
the workplane object with the current point at the end of the new line
- Return type:
T
see
lineTo()
if you want to use absolute coordinates to make a line instead.
- lineTo(x: float, y: float, forConstruction: bool = False) T [source]
Make a line from the current point to the provided point
- Parameters:
self (T) –
x (float) – the x point, in workplane plane coordinates
y (float) – the y point, in workplane plane coordinates
forConstruction (bool) –
- Returns:
the Workplane object with the current point at the end of the new line
- Return type:
T
See
line()
if you want to use relative dimensions to make a line instead.
- loft(ruled: bool = False, combine: Union[bool, Literal['cut', 'a', 's']] = True, clean: bool = True) T [source]
Make a lofted solid, through the set of wires.
- Parameters:
self (T) –
ruled (bool) – When set to True connects each section linearly and without continuity
combine (Union[bool, Literal['cut', 'a', 's']]) – True or “a” to combine the resulting solid with parent solids if found, “cut” or “s” to remove the resulting solid from the parent solids if found. False to keep the resulting solid separated from the parent solids.
clean (bool) – call
clean()
afterwards to have a clean shape
- Returns:
a Workplane object containing the created loft
- Return type:
T
- mirror(mirrorPlane: Union[Literal['XY', 'YX', 'XZ', 'ZX', 'YZ', 'ZY'], Tuple[float, float], Tuple[float, float, float], Vector, Face, Workplane] = 'XY', basePointVector: Optional[Union[Tuple[float, float], Tuple[float, float, float], Vector]] = None, union: bool = False) T [source]
Mirror a single CQ object.
- Parameters:
self (T) –
mirrorPlane (string, one of "XY", "YX", "XZ", "ZX", "YZ", "ZY" the planes or the normal vector of the plane eg (1,0,0) or a Face object) – the plane to mirror about
basePointVector (Optional[Union[Tuple[float, float], Tuple[float, float, float], Vector]]) – the base point to mirror about (this is overwritten if a Face is passed)
union (bool) – If true will perform a union operation on the mirrored object
- Return type:
T
- mirrorX() T [source]
Mirror entities around the x axis of the workplane plane.
- Returns:
a new object with any free edges consolidated into as few wires as possible.
- Parameters:
self (T) –
- Return type:
T
All free edges are collected into a wire, and then the wire is mirrored, and finally joined into a new wire
Typically used to make creating wires with symmetry easier.
- mirrorY() T [source]
Mirror entities around the y axis of the workplane plane.
- Returns:
a new object with any free edges consolidated into as few wires as possible.
- Parameters:
self (T) –
- Return type:
T
All free edges are collected into a wire, and then the wire is mirrored, and finally joined into a new wire
Typically used to make creating wires with symmetry easier. This line of code:
s = Workplane().lineTo(2,2).threePointArc((3,1),(2,0)).mirrorX().extrude(0.25)
Produces a flat, heart shaped object
- move(xDist: float = 0, yDist: float = 0) T [source]
Move the specified distance from the current point, without drawing.
- Parameters:
self (T) –
xDist (float, or none for zero) – desired x distance, in local coordinates
yDist (float, or none for zero.) – desired y distance, in local coordinates
- Return type:
T
Not to be confused with
center()
, which moves the center of the entire workplane, this method only moves the current point ( and therefore does not affect objects already drawn ).See
moveTo()
to do the same thing but using absolute coordinates
- moveTo(x: float = 0, y: float = 0) T [source]
Move to the specified point, without drawing.
- Parameters:
self (T) –
x (float, or none for zero) – desired x location, in local coordinates
y (float, or none for zero.) – desired y location, in local coordinates
- Return type:
T
Not to be confused with
center()
, which moves the center of the entire workplane, this method only moves the current point ( and therefore does not affect objects already drawn ).See
move()
to do the same thing but using relative dimensions
- newObject(objlist: Iterable[Union[Vector, Location, Shape, Sketch]]) T [source]
Create a new workplane object from this one.
Overrides CQ.newObject, and should be used by extensions, plugins, and subclasses to create new objects.
- Parameters:
self (T) –
objlist (a list of CAD primitives) – new objects to put on the stack
- Returns:
a new Workplane object with the current workplane as a parent.
- Return type:
T
- offset2D(d: float, kind: Literal['arc', 'intersection', 'tangent'] = 'arc', forConstruction: bool = False) T [source]
Creates a 2D offset wire.
- Parameters:
self (T) –
d (float) – thickness. Negative thickness denotes offset to inside.
kind (Literal['arc', 'intersection', 'tangent']) – offset kind. Use “arc” for rounded and “intersection” for sharp edges (default: “arc”)
forConstruction (bool) – Should the result be added to pending wires?
- Returns:
CQ object with resulting wire(s).
- Return type:
T
- parametricCurve(func: Callable[[float], Union[Tuple[float, float], Tuple[float, float, float], Vector]], N: int = 400, start: float = 0, stop: float = 1, tol: float = 1e-06, minDeg: int = 1, maxDeg: int = 6, smoothing: Optional[Tuple[float, float, float]] = (1, 1, 1), makeWire: bool = True) T [source]
Create a spline curve approximating the provided function.
- Parameters:
self (T) –
func (float --> (float,float,float)) – function f(t) that will generate (x,y,z) pairs
N (int) – number of points for discretization
start (float) – starting value of the parameter t
stop (float) – final value of the parameter t
tol (float) – tolerance of the algorithm (default: 1e-6)
minDeg (int) – minimum spline degree (default: 1)
maxDeg (int) – maximum spline degree (default: 6)
smoothing (Optional[Tuple[float, float, float]]) – optional parameters for the variational smoothing algorithm (default: (1,1,1))
makeWire (bool) – convert the resulting spline edge to a wire
- Returns:
a Workplane object with the current point unchanged
- Return type:
T
- parametricSurface(func: Callable[[float, float], Union[Tuple[float, float], Tuple[float, float, float], Vector]], N: int = 20, start: float = 0, stop: float = 1, tol: float = 0.01, minDeg: int = 1, maxDeg: int = 6, smoothing: Optional[Tuple[float, float, float]] = (1, 1, 1)) T [source]
Create a spline surface approximating the provided function.
- Parameters:
self (T) –
func ((float,float) --> (float,float,float)) – function f(u,v) that will generate (x,y,z) pairs
N (int) – number of points for discretization in one direction
start (float) – starting value of the parameters u,v
stop (float) – final value of the parameters u,v
tol (float) – tolerance used by the approximation algorithm (default: 1e-3)
minDeg (int) – minimum spline degree (default: 1)
maxDeg (int) – maximum spline degree (default: 3)
smoothing (Optional[Tuple[float, float, float]]) – optional parameters for the variational smoothing algorithm (default: (1,1,1))
- Returns:
a Workplane object with the current point unchanged
- Return type:
T
This method might be unstable and may require tuning of the tol parameter.
- placeSketch(*sketches: Sketch) T [source]
Place the provided sketch(es) based on the current items on the stack.
- Returns:
Workplane object with the sketch added.
- Parameters:
self (T) –
sketches (Sketch) –
- Return type:
T
- polarArray(radius: float, startAngle: float, angle: float, count: int, fill: bool = True, rotate: bool = True) T [source]
Creates a polar array of points and pushes them onto the stack. The zero degree reference angle is located along the local X-axis.
- Parameters:
self (T) –
radius (float) – Radius of the array.
startAngle (float) – Starting angle (degrees) of array. Zero degrees is situated along the local X-axis.
angle (float) – The angle (degrees) to fill with elements. A positive value will fill in the counter-clockwise direction. If fill is False, angle is the angle between elements.
count (int) – Number of elements in array. (count >= 1)
fill (bool) – Interpret the angle as total if True (default: True).
rotate (bool) – Rotate every item (default: True).
- Return type:
T
- polarLine(distance: float, angle: float, forConstruction: bool = False) T [source]
Make a line of the given length, at the given angle from the current point
- Parameters:
self (T) –
distance (float) – distance of the end of the line from the current point
angle (float) – angle of the vector to the end of the line with the x-axis
forConstruction (bool) –
- Returns:
the Workplane object with the current point at the end of the new line
- Return type:
T
- polarLineTo(distance: float, angle: float, forConstruction: bool = False) T [source]
Make a line from the current point to the given polar coordinates
Useful if it is more convenient to specify the end location rather than the distance and angle from the current point
- Parameters:
self (T) –
distance (float) – distance of the end of the line from the origin
angle (float) – angle of the vector to the end of the line with the x-axis
forConstruction (bool) –
- Returns:
the Workplane object with the current point at the end of the new line
- Return type:
T
- polygon(nSides: int, diameter: float, forConstruction: bool = False, circumscribed: bool = False) T [source]
Make a polygon for each item on the stack.
By default, each polygon is created by inscribing it in a circle of the specified diameter, such that the first vertex is oriented in the x direction. Alternatively, each polygon can be created by circumscribing it around a circle of the specified diameter, such that the midpoint of the first edge is oriented in the x direction. Circumscribed polygons are thus rotated by pi/nSides radians relative to the inscribed polygon. This ensures the extent of the polygon along the positive x-axis is always known. This has the advantage of not requiring additional formulae for purposes such as tiling on the x-axis (at least for even sided polygons).
- Parameters:
self (T) –
nSides (int) – number of sides, must be >= 3
diameter (float) – the diameter of the circle for constructing the polygon
circumscribed (true to create the polygon by circumscribing it about a circle, false to create the polygon by inscribing it in a circle) – circumscribe the polygon about a circle
forConstruction (bool) –
- Returns:
a polygon wire
- Return type:
T
- polyline(listOfXYTuple: Sequence[Union[Tuple[float, float], Tuple[float, float, float], Vector]], forConstruction: bool = False, includeCurrent: bool = False) T [source]
Create a polyline from a list of points
- Parameters:
self (T) –
listOfXYTuple (Sequence[Union[Tuple[float, float], Tuple[float, float, float], Vector]]) – a list of points in Workplane coordinates (2D or 3D)
forConstruction (true if the edges are for reference, false if they are for creating geometry part geometry) – whether or not the edges are used for reference
includeCurrent (bool) – use current point as a starting point of the polyline
- Returns:
a new CQ object with a list of edges on the stack
- Return type:
T
NOTE most commonly, the resulting wire should be closed.
- pushPoints(pntList: Iterable[Union[Tuple[float, float], Tuple[float, float, float], Vector, Location]]) T [source]
Pushes a list of points onto the stack as vertices. The points are in the 2D coordinate space of the workplane face
- Parameters:
self (T) –
pntList (list of 2-tuples, in local coordinates) – a list of points to push onto the stack
- Returns:
a new workplane with the desired points on the stack.
- Return type:
T
A common use is to provide a list of points for a subsequent operation, such as creating circles or holes. This example creates a cube, and then drills three holes through it, based on three points:
s = Workplane().box(1,1,1).faces(">Z").workplane(). pushPoints([(-0.3,0.3),(0.3,0.3),(0,0)]) body = s.circle(0.05).cutThruAll()
Here the circle function operates on all three points, and is then extruded to create three holes. See
circle()
for how it works.
- radiusArc(endPoint: Union[Tuple[float, float], Tuple[float, float, float], Vector], radius: float, forConstruction: bool = False) T [source]
Draw an arc from the current point to endPoint with an arc defined by the radius.
- Parameters:
self (T) –
endPoint (2-tuple, in workplane coordinates) – end point for the arc
radius (float, the radius of the arc between start point and end point.) – the radius of the arc
forConstruction (bool) –
- Returns:
a workplane with the current point at the end of the arc
- Return type:
T
Given that a closed contour is drawn clockwise; A positive radius means convex arc and negative radius means concave arc.
- rarray(xSpacing: float, ySpacing: float, xCount: int, yCount: int, center: Union[bool, Tuple[bool, bool]] = True) T [source]
Creates an array of points and pushes them onto the stack. If you want to position the array at another point, create another workplane that is shifted to the position you would like to use as a reference
- Parameters:
self (T) –
xSpacing (float) – spacing between points in the x direction ( must be > 0)
ySpacing (float) – spacing between points in the y direction ( must be > 0)
xCount (int) – number of points ( > 0 )
yCount (int) – number of points ( > 0 )
center (Union[bool, Tuple[bool, bool]]) – If True, the array will be centered around the workplane center. If False, the lower corner will be on the reference point and the array will extend in the positive x and y directions. Can also use a 2-tuple to specify centering along each axis.
- Return type:
T
- rect(xLen: float, yLen: float, centered: Union[bool, Tuple[bool, bool]] = True, forConstruction: bool = False) T [source]
Make a rectangle for each item on the stack.
- Parameters:
self (T) –
xLen (float) – length in the x direction (in workplane coordinates)
yLen (float) – length in the y direction (in workplane coordinates)
centered (Union[bool, Tuple[bool, bool]]) – If True, the rectangle will be centered around the reference point. If False, the corner of the rectangle will be on the reference point and it will extend in the positive x and y directions. Can also use a 2-tuple to specify centering along each axis.
forConstruction (true if the wires are for reference, false if they are creating part geometry) – should the new wires be reference geometry only?
- Returns:
a new CQ object with the created wires on the stack
- Return type:
T
A common use case is to use a for-construction rectangle to define the centers of a hole pattern:
s = Workplane().rect(4.0,4.0,forConstruction=True).vertices().circle(0.25)
Creates 4 circles at the corners of a square centered on the origin.
Negative values for xLen and yLen are permitted, although they only have an effect when centered is False.
- Future Enhancements:
project points not in the workplane plane onto the workplane plane
- revolve(angleDegrees: float = 360.0, axisStart: Optional[Union[Tuple[float, float], Tuple[float, float, float], Vector]] = None, axisEnd: Optional[Union[Tuple[float, float], Tuple[float, float, float], Vector]] = None, combine: Union[bool, Literal['cut', 'a', 's']] = True, clean: bool = True) T [source]
Use all un-revolved wires in the parent chain to create a solid.
- Parameters:
self (T) –
angleDegrees (float, anything less than 360 degrees will leave the shape open) – the angle to revolve through.
axisStart (Optional[Union[Tuple[float, float], Tuple[float, float, float], Vector]]) – the start point of the axis of rotation
axisEnd (Optional[Union[Tuple[float, float], Tuple[float, float, float], Vector]]) – the end point of the axis of rotation
combine (Union[bool, Literal['cut', 'a', 's']]) – True or “a” to combine the resulting solid with parent solids if found, “cut” or “s” to remove the resulting solid from the parent solids if found. False to keep the resulting solid separated from the parent solids.
clean (bool) – call
clean()
afterwards to have a clean shape
- Returns:
a CQ object with the resulting solid selected.
- Return type:
T
The returned object is always a CQ object, and depends on whether combine is True, and whether a context solid is already defined:
if combine is False, the new value is pushed onto the stack.
if combine is true, the value is combined with the context solid if it exists, and the resulting solid becomes the new context solid.
Note
Keep in mind that axisStart and axisEnd are defined relative to the current Workplane center position. So if for example you want to revolve a circle centered at (10,0,0) around the Y axis, be sure to either
move()
(ormoveTo()
) the current Workplane position or specify axisStart and axisEnd with the correct vector position. In this example (0,0,0), (0,1,0) as axis coords would fail.
- rotate(axisStartPoint: Union[Tuple[float, float], Tuple[float, float, float], Vector], axisEndPoint: Union[Tuple[float, float], Tuple[float, float, float], Vector], angleDegrees: float) T [source]
Returns a copy of all of the items on the stack rotated through and angle around the axis of rotation.
- Parameters:
self (T) –
axisStartPoint (a 3-tuple of floats) – The first point of the axis of rotation
axisEndPoint (a 3-tuple of floats) – The second point of the axis of rotation
angleDegrees (float) – the rotation angle, in degrees
- Returns:
a CQ object
- Return type:
T
- rotateAboutCenter(axisEndPoint: Union[Tuple[float, float], Tuple[float, float, float], Vector], angleDegrees: float) T [source]
Rotates all items on the stack by the specified angle, about the specified axis
The center of rotation is a vector starting at the center of the object on the stack, and ended at the specified point.
- Parameters:
self (T) –
axisEndPoint (a three-tuple in global coordinates) – the second point of axis of rotation
angleDegrees (float) – the rotation angle, in degrees
- Returns:
a CQ object, with all items rotated.
- Return type:
T
WARNING: This version returns the same CQ object instead of a new one– the old object is not accessible.
- Future Enhancements:
A version of this method that returns a transformed copy, rather than modifying the originals
This method doesn’t expose a very good interface, because the axis of rotation could be inconsistent between multiple objects. This is because the beginning of the axis is variable, while the end is fixed. This is fine when operating on one object, but is not cool for multiple.
- sagittaArc(endPoint: Union[Tuple[float, float], Tuple[float, float, float], Vector], sag: float, forConstruction: bool = False) T [source]
Draw an arc from the current point to endPoint with an arc defined by the sag (sagitta).
- Parameters:
self (T) –
endPoint (2-tuple, in workplane coordinates) – end point for the arc
sag (float, perpendicular distance from arc center to arc baseline.) – the sagitta of the arc
forConstruction (bool) –
- Returns:
a workplane with the current point at the end of the arc
- Return type:
T
The sagitta is the distance from the center of the arc to the arc base. Given that a closed contour is drawn clockwise; A positive sagitta means convex arc and negative sagitta means concave arc. See https://en.wikipedia.org/wiki/Sagitta_(geometry) for more information.
- section(height: float = 0.0) T [source]
Slices current solid at the given height.
- Parameters:
self (T) –
height (float) – height to slice at (default: 0)
- Raises:
ValueError – if no solids or compounds are found
- Returns:
a CQ object with the resulting face(s).
- Return type:
T
- shell(thickness: float, kind: Literal['arc', 'intersection'] = 'arc') T [source]
Remove the selected faces to create a shell of the specified thickness.
To shell, first create a solid, and in the same chain select the faces you wish to remove.
- Parameters:
self (T) –
thickness (float) – thickness of the desired shell. Negative values shell inwards, positive values shell outwards.
kind (Literal['arc', 'intersection']) – kind of join, arc or intersection (default: arc).
- Raises:
ValueError – if the current stack contains objects that are not faces of a solid further up in the chain.
- Returns:
a CQ object with the resulting shelled solid selected.
- Return type:
T
This example will create a hollowed out unit cube, where the top most face is open, and all other walls are 0.2 units thick:
Workplane().box(1, 1, 1).faces("+Z").shell(0.2)
You can also select multiple faces at once. Here is an example that creates a three-walled corner, by removing three faces of a cube:
Workplane().box(10, 10, 10).faces(">Z or >X or <Y").shell(1)
Note: When sharp edges are shelled inwards, they remain sharp corners, but outward shells are automatically filleted (unless kind=”intersection”), because an outward offset from a corner generates a radius.
- shells(selector: Optional[Union[str, Selector]] = None, tag: Optional[str] = None) T [source]
Select the shells of objects on the stack, optionally filtering the selection. If there are multiple objects on the stack, the shells of all objects are collected and a list of all the distinct shells is returned.
- Parameters:
self (T) –
selector (Optional[Union[str, Selector]]) – optional Selector object, or string selector expression (see
StringSyntaxSelector
)tag (Optional[str]) – if set, search the tagged object instead of self
- Returns:
a CQ object who’s stack contains all of the distinct shells of all objects on the current stack, filtered by the provided selector.
- Return type:
T
If there are no shells for any objects on the current stack, an empty CQ object is returned
Most solids will have a single shell, which represents the outer surface. A shell will typically be composed of multiple faces.
- sketch() Sketch [source]
Initialize and return a sketch
- Returns:
Sketch object with the current workplane as a parent.
- Parameters:
self (T) –
- Return type:
- slot2D(length: float, diameter: float, angle: float = 0) T [source]
Creates a rounded slot for each point on the stack.
- Parameters:
self (T) –
diameter (float) – desired diameter, or width, of slot
length (float) – desired end to end length of slot
angle (float) – angle of slot in degrees, with 0 being along x-axis
- Returns:
a new CQ object with the created wires on the stack
- Return type:
T
Can be used to create arrays of slots, such as in cooling applications:
Workplane().box(10, 25, 1).rarray(1, 2, 1, 10).slot2D(8, 1, 0).cutThruAll()
- solids(selector: Optional[Union[str, Selector]] = None, tag: Optional[str] = None) T [source]
Select the solids of objects on the stack, optionally filtering the selection. If there are multiple objects on the stack, the solids of all objects are collected and a list of all the distinct solids is returned.
- Parameters:
self (T) –
selector (Optional[Union[str, Selector]]) – optional Selector object, or string selector expression (see
StringSyntaxSelector
)tag (Optional[str]) – if set, search the tagged object instead of self
- Returns:
a CQ object who’s stack contains all of the distinct solids of all objects on the current stack, filtered by the provided selector.
- Return type:
T
If there are no solids for any objects on the current stack, an empty CQ object is returned
The typical use is to select a single object on the stack. For example:
Workplane().box(1, 1, 1).solids().size()
returns 1, because a cube consists of one solid.
It is possible for a single CQ object ( or even a single CAD primitive ) to contain multiple solids.
- sphere(radius: float, direct: Union[Tuple[float, float], Tuple[float, float, float], Vector] = (0, 0, 1), angle1: float = - 90, angle2: float = 90, angle3: float = 360, centered: Union[bool, Tuple[bool, bool, bool]] = True, combine: Union[bool, Literal['cut', 'a', 's']] = True, clean: bool = True) T [source]
Returns a 3D sphere with the specified radius for each point on the stack.
- Parameters:
self (T) –
radius (float) – The radius of the sphere
direct (A three-tuple) – The direction axis for the creation of the sphere
angle1 (float > 0) – The first angle to sweep the sphere arc through
angle2 (float > 0) – The second angle to sweep the sphere arc through
angle3 (float > 0) – The third angle to sweep the sphere arc through
centered (Union[bool, Tuple[bool, bool, bool]]) – If True, the sphere will be centered around the reference point. If False, the corner of a bounding box around the sphere will be on the reference point and it will extend in the positive x, y and z directions. Can also use a 3-tuple to specify centering along each axis.
combine (true to combine shapes, false otherwise) – Whether the results should be combined with other solids on the stack (and each other)
clean (bool) – call
clean()
afterwards to have a clean shape
- Returns:
A sphere object for each point on the stack
- Return type:
T
One sphere is created for each item on the current stack. If no items are on the stack, one box using the current workplane center is created.
If combine is true, the result will be a single object on the stack. If a solid was found in the chain, the result is that solid with all spheres produced fused onto it otherwise, the result is the combination of all the produced spheres.
If combine is false, the result will be a list of the spheres produced.
- spline(listOfXYTuple: Iterable[Union[Tuple[float, float], Tuple[float, float, float], Vector]], tangents: Optional[Sequence[Union[Tuple[float, float], Tuple[float, float, float], Vector]]] = None, periodic: bool = False, parameters: Optional[Sequence[float]] = None, scale: bool = True, tol: Optional[float] = None, forConstruction: bool = False, includeCurrent: bool = False, makeWire: bool = False) T [source]
Create a spline interpolated through the provided points (2D or 3D).
- Parameters:
self (T) –
listOfXYTuple (Iterable[Union[Tuple[float, float], Tuple[float, float, float], Vector]]) – points to interpolate through
tangents (Optional[Sequence[Union[Tuple[float, float], Tuple[float, float, float], Vector]]]) –
vectors specifying the direction of the tangent to the curve at each of the specified interpolation points.
If only 2 tangents are given, they will be used as the initial and final tangent.
If some tangents are not specified (i.e., are None), no tangent constraint will be applied to the corresponding interpolation point.
The spline will be C2 continuous at the interpolation points where no tangent constraint is specified, and C1 continuous at the points where a tangent constraint is specified.
periodic (bool) – creation of periodic curves
parameters (Optional[Sequence[float]]) –
the value of the parameter at each interpolation point. (The interpolated curve is represented as a vector-valued function of a scalar parameter.)
If periodic == True, then len(parameters) must be len(interpolation points) + 1, otherwise len(parameters) must be equal to len(interpolation points).
scale (bool) –
whether to scale the specified tangent vectors before interpolating.
Each tangent is scaled, so it’s length is equal to the derivative of the Lagrange interpolated curve.
I.e., set this to True, if you want to use only the direction of the tangent vectors specified by
tangents
, but not their magnitude.tol (Optional[float]) –
tolerance of the algorithm (consult OCC documentation)
Used to check that the specified points are not too close to each other, and that tangent vectors are not too short. (In either case interpolation may fail.)
Set to None to use the default tolerance.
includeCurrent (bool) – use current point as a starting point of the curve
makeWire (bool) – convert the resulting spline edge to a wire
forConstruction (bool) –
- Returns:
a Workplane object with the current point at the end of the spline
- Return type:
T
The spline will begin at the current point, and end with the last point in the XY tuple list.
This example creates a block with a spline for one side:
s = Workplane(Plane.XY()) sPnts = [ (2.75,1.5), (2.5,1.75), (2.0,1.5), (1.5,1.0), (1.0,1.25), (0.5,1.0), (0,1.0) ] r = s.lineTo(3.0,0).lineTo(3.0,1.0).spline(sPnts).close() r = r.extrude(0.5)
WARNING It is fairly easy to create a list of points that cannot be correctly interpreted as a spline.
- splineApprox(points: Iterable[Union[Tuple[float, float], Tuple[float, float, float], Vector]], tol: Optional[float] = 1e-06, minDeg: int = 1, maxDeg: int = 6, smoothing: Optional[Tuple[float, float, float]] = (1, 1, 1), forConstruction: bool = False, includeCurrent: bool = False, makeWire: bool = False) T [source]
Create a spline interpolated through the provided points (2D or 3D).
- Parameters:
self (T) –
points (Iterable[Union[Tuple[float, float], Tuple[float, float, float], Vector]]) – points to interpolate through
tol (Optional[float]) – tolerance of the algorithm (default: 1e-6)
minDeg (int) – minimum spline degree (default: 1)
maxDeg (int) – maximum spline degree (default: 6)
smoothing (Optional[Tuple[float, float, float]]) – optional parameters for the variational smoothing algorithm (default: (1,1,1))
includeCurrent (bool) – use current point as a starting point of the curve
makeWire (bool) – convert the resulting spline edge to a wire
forConstruction (bool) –
- Returns:
a Workplane object with the current point at the end of the spline
- Return type:
T
WARNING for advanced users.
- split(keepTop: bool = False, keepBottom: bool = False) T [source]
- split(splitter: Union[T, Shape]) T
Splits a solid on the stack into two parts, optionally keeping the separate parts.
- Parameters:
self –
keepTop (bool) – True to keep the top, False or None to discard it
keepBottom (bool) – True to keep the bottom, False or None to discard it
- Raises:
ValueError – if keepTop and keepBottom are both false.
ValueError – if there is no solid in the current stack or parent chain
- Returns:
CQ object with the desired objects on the stack.
The most common operation splits a solid and keeps one half. This sample creates a split bushing:
# drill a hole in the side c = Workplane().box(1,1,1).faces(">Z").workplane().circle(0.25).cutThruAll() # now cut it in half sideways c = c